public static void Fire(Player winner) { Storage.Runtime.GameState = GameStates.Ended; foreach (Player player in Storage.Runtime.Players) { player.Snake.Alive = false; } Dialogs.GameWon(winner); Dialogs.AskForNewGame(); }
public static void Fire(Player winner) { Storage.Runtime.GameState = GameStates.Ended; foreach (Player player in Storage.Runtime.Players) { player.Snake.Alive = false; } Dialogs.GameWon(winner); Dialogs.AskForNewGame(); }