void OnTriggerEnter2D(Collider2D collider)
    {
        if (collider.name == "Player")
        {
            dialogueWasTriggered = true;
            FindObjectOfType <PauseMenu>().canPause = false;
            if (Enemy.transform.GetComponent <Enemy>() != null)
            {
                Enemy.GetComponent <Pathfinding.AIPath>().canMove = false;
            }
            if (Ramsey.transform.GetComponent <PlayerMovement>() != null)
            {
                //collider.transform.parent.GetComponent<PlayerMovement>().canMove = false;

                Ramsey.transform.GetComponent <PlayerMovement>().canMove = false;
                Ramsey.GetComponent <Animator>().Play("Idle");
            }
            //FindObjectOfType<DialogeManager>().StartDialogue(dialogue);
            manager = new DialogeManager();
            manager.StartDialogue(dialogue);
            dialogueImage.sprite = dialogueImageToBe;
            dialogueImage.rectTransform.sizeDelta = new Vector2(800, 100);
            dialogueImage.color = new Color(255, 255, 255, 1);

            textBox.text = dialogue.sentences[currentSentence];

            Debug.Log("");
            Destroy(dialogueCollider);
        }
    }
    public void  TriggerDialogue()
    {
        isTalking = true;

        if (dialogue)
        {
            GlobalGameManager.instance.GetComponent <AudioSource>().PlayOneShot(audioDialogue);
            DMscript.StartDialogue(dialogue);
        }
        else if (question)
        {
            DMscript.StartQuestion(question);
            GlobalGameManager.instance.GetComponent <AudioSource>().PlayOneShot(audioQuestion);
        }
    }