private void UpdateUserAction(object sender, RoutedEventArgs e) { if (fieldResults.SelectedIndex != -1) { Dialoge w = new Dialoge(Program.FindADUser(fieldResults.SelectedValue.ToString())); w.ShowDialog(); if (w.DialogResult == true) { Debug.WriteLine(fieldResults.SelectedValue.ToString().Substring(9)); //try //{ if (Program.UpdateUser(fieldResults.SelectedValue.ToString(), w.Answer)) { MessageBox.Show("User succesfully updated!"); btnCreateUser.IsEnabled = btnDeleteUser.IsEnabled = btnUpdateUser.IsEnabled = false; } //} //catch (Exception ex) //{ // MessageBox.Show(ex.Message); //} } } else { MessageBox.Show("Select a user first!"); } }
private void MakeRoad() { var data = new RoadDialogeViewModel(); var view = new RoadDialogeView { DataContext = data, ViewModel = data }; Mouse.OverrideCursor = Cursors.Arrow; Dialoge.ShowDialog(view, "Road builder"); Mouse.OverrideCursor = Cursors.Pen; if (data.Length == 0) { return; } var road = new RoadCore(core.Canvas, first, second, simulationService, data.Length); try { (core as StationCore).AddRoadToEach(road); (core.SimulationModel as Station).AttachRoad(road.SimulationModel as Road); } catch (Exception ex) { Debug.WriteLine(ex.Message); } }
public void StartDialoge(Dialoge dialoge) { sentences.Clear(); foreach (string sentence in dialoge.sentences) { sentences.Enqueue(sentence); } DisplayNextSentence(); }
public void StartDialoge(Dialoge dialoge) { animator.SetBool("IsOpen", true); nameText.text = dialoge.name; sentences.Clear(); foreach (string sentence in dialoge.sentence) { sentences.Enqueue(sentence); } DisplayNextSentence(); }
/* * This method sets up the dialogue box. */ public void StartDialoge(Dialoge d) { pr.isMouseInUse = true; ss.Clear(); // Clear queue of strings. dialogeUI.SetActive(true); // Grabs an array of sentences and puts it in a queue. foreach (string sentence in d.sentences) { ss.Enqueue(sentence); } button.interactable = true; // Make button interactive. DisplayNext(); }
public void startDialoge(Dialoge dialoge) { boxAnim.SetBool("boxOpen", true); startAnim.SetBool("startOpen", false); nameText.text = dialoge.name; sentences.Clear(); foreach (string sentence in dialoge.sentences) { sentences.Enqueue(sentence); } DisplayNextSentence(); }
public void StartDialoge(Dialoge IncomingDialoge) { DialogObject.SetBool("DialogActive", true); // Activo el panel de Dialogo! Playerbrain.IcanMove = false; //Le digo al PJ que no se mueva mientas inicia un dialogo. NameText.text = IncomingDialoge.Name; // Le pasa el nombre del NPC al texto que contiene el "Nombre de NPC" sentences.Clear(); // Limpio el contenido de la queue antes de "reasignar" los nuevos valores. foreach (string sentece in IncomingDialoge.sentences) { sentences.Enqueue(sentece); // Recorro "IncomingDialoge" y añado cada párrafo a al queue. } DisplayNextSentece(); // }
private void CreateUserAction(object sender, RoutedEventArgs e) { Dialoge w = new Dialoge(); w.ShowDialog(); if (w.DialogResult == true) { //try //{ if (Program.CreateUser(w.Answer)) { MessageBox.Show("User succesfully created!"); btnCreateUser.IsEnabled = btnDeleteUser.IsEnabled = btnUpdateUser.IsEnabled = false; } //} //catch (Exception ex) //{ // MessageBox.Show(ex.Message); //} } }
private static void Click(object sender, RoutedEventArgs e) { var dataContext = sender as FrameworkElement; Mouse.OverrideCursor = Cursors.Arrow; if (!(dataContext.DataContext is ISimulationService simulationService)) { throw new Exception($"Element {dataContext} not implement {typeof(ISimulationService)}"); } var vm = new RouteDialogeViewModel(); var content = new RouteDialogeView { DataContext = vm, }; Dialoge.ShowDialog(content, "Route builder"); simulationService.SetDragService(new CursorAnimation()); StationCore.SetStationPickService(new DefaultPickService(simulationService)); StationCore.UnlockAll(); }
private void Close_Click(object sender, System.Windows.RoutedEventArgs e) { (DataContext as RoadDialogeViewModel).Length = 0; Dialoge.CloseDialog(); }
private void Create_Click(object sender, System.Windows.RoutedEventArgs e) { Dialoge.CloseDialog(); }