public void Show(IYesNoDialogOwner owner, DialogWindowType type, string label = "label", string description = "description", bool change_effect = true) { this.m_DialogType = type; this.m_DW.m_LabelText.text = label; this.m_DW.m_DescriptionText.text = description; if (type == DialogWindowType.YesNo) { this.m_DW.m_Button1.gameObject.SetActive(true); this.m_DW.m_Button2.gameObject.SetActive(true); this.m_DW.m_Button3.gameObject.SetActive(false); } if (type == DialogWindowType.Ok) { this.m_DW.m_Button1.gameObject.SetActive(false); this.m_DW.m_Button2.gameObject.SetActive(false); this.m_DW.m_Button3.gameObject.SetActive(true); } base.gameObject.SetActive(true); this.m_Screen = owner; this.m_MainCanvasObject = GameObject.Find("MainMenuCanvas"); if (this.m_MainCanvasObject != null) { this.m_MainCanvas = this.m_MainCanvasObject.GetComponent <Canvas>(); this.m_MainCanvas.enabled = false; } this.m_ChangeEffect = change_effect; if (this.m_ChangeEffect) { PostProcessManager.Get().SetWeight(PostProcessManager.Effect.InGameMenu, 1f); } if (this.m_Screen is MainMenuScreen) { Time.timeScale = 0.5f; } }
public void Show(IYesNoDialogOwner owner, DialogWindowType type, string label = "label", string description = "description", bool change_effect = true) { this.m_DialogType = type; this.m_DW.m_LabelText.text = label; this.m_DW.m_DescriptionText.text = description; if (GreenHellGame.IsPadControllerActive()) { this.m_DW.m_Button1.gameObject.SetActive(false); this.m_DW.m_Button2.gameObject.SetActive(false); this.m_DW.m_Button3.gameObject.SetActive(false); if (type == DialogWindowType.YesNo) { this.m_DW.m_PadButton1.gameObject.SetActive(true); this.m_DW.m_PadButton2.gameObject.SetActive(true); this.m_DW.m_PadButton3.gameObject.SetActive(false); } else if (type == DialogWindowType.Ok) { this.m_DW.m_PadButton1.gameObject.SetActive(false); this.m_DW.m_PadButton2.gameObject.SetActive(false); this.m_DW.m_PadButton3.gameObject.SetActive(true); } } else { this.m_DW.m_PadButton1.gameObject.SetActive(false); this.m_DW.m_PadButton2.gameObject.SetActive(false); this.m_DW.m_PadButton3.gameObject.SetActive(false); if (type == DialogWindowType.YesNo) { this.m_DW.m_Button1.gameObject.SetActive(true); this.m_DW.m_Button2.gameObject.SetActive(true); this.m_DW.m_Button3.gameObject.SetActive(false); } else if (type == DialogWindowType.Ok) { this.m_DW.m_Button1.gameObject.SetActive(false); this.m_DW.m_Button2.gameObject.SetActive(false); this.m_DW.m_Button3.gameObject.SetActive(true); } } base.gameObject.SetActive(true); this.m_Screen = owner; this.SetCanvasActive(false); this.m_ChangeEffect = change_effect; if (this.m_ChangeEffect) { PostProcessManager.Get().SetWeight(PostProcessManager.Effect.InGameMenu, 1f); } MenuScreen menuScreen = this.m_Screen as MenuScreen; if (menuScreen != null && !menuScreen.m_IsIngame) { Time.timeScale = 0.5f; } InputsManager.Get().RegisterReceiver(this); }
/// <summary> /// Отображение диалогового окна /// </summary> /// <param name="hostWindow">Родительское окно, из которого запускается диалоговое окно</param> /// <param name="message">Сообщение в диалоговом окне</param> /// <param name="dialogType">тип диалогового окна (информационное, окно выбора)</param> /// <returns></returns> public static async Task<bool> ShowDialog(String hostWindow, String message, DialogWindowType dialogType) { var context = new DialogViewModel(message, dialogType); var view = new DialogWindow() { DataContext = context }; var result = (bool)await DialogHost.Show(view, hostWindow); return result; }
/// <summary> /// Создание диалогового окна заданного типа с заданным собщением /// </summary> /// <param name="message">Сообщение</param> /// <param name="dialogType">Тип диалогового окна</param> public DialogViewModel(String message, DialogWindowType dialogType) { this.Message = message; if (dialogType == DialogWindowType.INFODIALOG) { SetUpInfoDialog(); } else { SetUpOptionDialog(); } }
/// <summary> /// Displays a new window to the user with added view model support /// </summary> /// <param name="dialog">The dialog window to be opened</param> /// <param name="viewModel">The view model attached to the dialog</param> /// <param name="async">A flag that control if we are openning a dialog or a window</param> /// <returns></returns> public Task <int> ShowWindow <T>(DialogWindowType dialog, T viewModel, bool async = false) where T : BaseDialogViewModel { switch (dialog) { default: // Show error dialog ShowWindow(DialogWindowType.MessageBoxDialog, new MessageBoxViewModel() { Title = "Erro", Message = "Erro ao tentar abrir uma janela de diálogo não esperada ou não existente.", }); return(new Task <int>(() => 0)); } }