private static void OpenDialog(DialogUI Dialog) { CurrentUI_ = Dialog; var Root = UIHelper.FindChild(Dialog.UITransform, "Dialog"); if (Root == null) { Dialog.OnDialogPopup(); return; } var PopupAct = MotionHelper.Sequence() .Callback(MaskLayerHelper.CreateMaskLayer) .Scale(0.2f, new Vector3(1.1f, 1.1f), false) .Scale(0.05f, new Vector3(1.0f, 1.0f), false) .Callback(() => { Dialog.OnDialogPopup(); MaskLayerHelper.DeleteMaskLayer(); }) .Flush(); Root.localScale = Vector3.zero; Root.ExecuteMotion(PopupAct); }
public static void CloseDialog(BaseUI Dialog) { if (Dialog == null) { return; } var Root = UIHelper.FindChild(Dialog.UITransform, "Dialog"); if (Root == null) { UIManager.CloseUI(Dialog); CurrentUI_ = null; CheckDialogQueueList(); return; } var CloseAct = MotionHelper.Sequence() .Callback(MaskLayerHelper.CreateMaskLayer) .Scale(0.05f, new Vector3(1.1f, 1.1f), false) .Scale(0.2f, new Vector3(0.0f, 0.0f), false) .Callback(() => { UIManager.CloseUI(Dialog); MaskLayerHelper.DeleteMaskLayer(); CurrentUI_ = null; CheckDialogQueueList(); }) .Flush(); Root.ExecuteMotion(CloseAct); }
void Awake() { chimera = Chimera.GetInstance(); overlay = chimera.overlay.GetComponent <Overlay>(); sfx = SoundEffects.GetInstance(); dialog = chimera.chatScreen.GetComponent <DialogUI>(); cam = Camera.main.GetComponent <Animator>(); }
public override void Use(GameObject userPlayer) { if (!dialogUI) { dialogUI = GameObject.Find(canvasName).GetComponent <HudController>().Dialog; } base.Use(userPlayer); dialogUI.Display(text); }
void Start() { this.dialogUI = FindObjectOfType<DialogUI>(); this.dialogUI.Hide(); this.dialogLines = new Queue<string>(); this.hasDialog = false; }
public static void Clear() { foreach (var Dialog in OpenQueueList_) { UIManager.CloseUI(Dialog); } OpenQueueList_.Clear(); CurrentUI_ = null; }
public void Introduce() { CaseData openedCase = InvestigationManager.GetCase(); Files files = Files.Load(); bool added = files.GetCaseStatus().AddWitness(openedCase.GetWitnessIndexFromData(data)); files.Save(); DialogUI.StartDialog(data.introducingDialog, added, DialogType.WITNESS); }
public void Investigate() { CaseData openedCase = InvestigationManager.GetCase(); Files files = Files.Load(); bool added = files.GetCaseStatus().AddClue(openedCase.clues.IndexOf(clueData)); files.Save(); DialogUI.StartDialog(clueData.findingDialog, added, DialogType.CLUE); }
private void Start() { dialogUI = FindObjectOfType <DialogUI>(); if (dialogUI == null) { Debug.LogError($"{nameof(dialogUI)} not found in the scene"); } dialogUI.onOptionSelected.AddListener(OnOptionSelected); currentNode = dialogue.GetRootNode(); }
protected void FoundCase(CaseData caseData) { int caseIndex = InvestigationManager.me.storage.cases.IndexOf(caseData); InvestigationManager.SetCase(caseIndex); Files files = Files.Load(); files.SetInitialClues(caseData.initialClues, caseIndex); files.Save(); DialogUI.StartDialog(caseData.findingDialog, InvestigationManager.me.currentCase != caseIndex, DialogType.CASE); }
public IEnumerator HideDialog() { yield return(new WaitForSeconds(.5f)); DialogUI dialog = GetComponent <DialogUI>(); username.text = null; pass1.text = null; pass2.text = null; email.text = null; dialog.Cancel(); }
public void DialogEnter(int _point) { if (dialog == null) { GameObject _uiprefab = Resources.Load("Prefab/UI/DialogUI") as GameObject; dialog = Instantiate(_uiprefab, transform.position, Quaternion.identity); dialogUI = dialog.GetComponent <DialogUI>(); } DialogProfileChanger(curDialogPoint); }
void Start() { move = FindObjectOfType <PlayerMovement>(); chatBubble = GameObject.Find("Chat Bubble"); anim = chatBubble.GetComponentInChildren <Animator>(); dialogUI = conversation.GetComponent <DialogUI>(); dialogUI.Speaker = dialog.character; chatBubble.SetActive(false); dialogUI.HideNextSymbol(); }
public void Ask(WitnessData witness) { CaseData openedCase = InvestigationManager.GetCase(); foreach (var rumor in data.rumors) { if (rumor.target == witness) { Files files = Files.Load(); bool added = files.GetCaseStatus().AddRumor(openedCase.GetRumorFromData(rumor)); files.Save(); DialogUI.StartDialog(rumor.findingDialog, added, DialogType.RUMOR); return; } } DialogUI.StartDialog(data.genericNegativeAnswers[Random.Range(0, data.genericNegativeAnswers.Count)]); }
public void Ask(ClueData clue) { CaseData openedCase = InvestigationManager.GetCase(); foreach (var testimony in data.testimonys) { if (testimony.clue == clue) { Files files = Files.Load(); bool added = files.GetCaseStatus().AddTestimony(openedCase.GetTestimonyFromData(testimony)); files.Save(); DialogUI.StartDialog(testimony.findingDialog, added, DialogType.TESTIMONY); return; } } DialogUI.StartDialog(data.genericNegativeAnswers[Random.Range(0, data.genericNegativeAnswers.Count)]); }
protected void FoundClue(ClueData clue) { CaseData openedCase = InvestigationManager.GetCase(); int clueIndex = openedCase.GetClueIndexFromData(clue); if (clueIndex >= 0) { Files files = Files.Load(); bool added = files.GetCaseStatus().AddClue(openedCase.GetClueIndexFromData(clue)); files.Save(); Debug.Log("ADDED: " + added); DialogUI.StartDialog(clue.findingDialog, added, DialogType.CLUE); } else { NoClueFound(); } }
private void OnTriggerEnter2D(Collider2D collision) { var dialogSpot = collision.gameObject.GetComponent <DialogSpot>(); if (dialogSpot != null) { bool available = (dialogSpot.oneTimeOnly && !dialogSpot.played) || !dialogSpot.oneTimeOnly; if (dialogSpot.autoStart && available) { DialogUI.StartDialog(dialogSpot.data, false); dialogSpot.Play(); } else if (!dialogSpot.autoStart) { VerbUI.Show(VerbType.ASK); } } }
public List <string> deletedObjects = new List <string>(); //list of ID of the deleted items for savegame public void save() { try { string data = JsonUtility.ToJson(this); string filepath = Path.Combine(Application.persistentDataPath, "savegame.save"); File.WriteAllText(filepath, data); DialogUI dr = Object.FindObjectOfType <DialogUI>(); if (dr != null) { dr.showSavedInfo(); } } catch (System.Exception ex) { Debug.LogError("Can't save file."); } }
private void Start() { if (interactMarker == null) { Debug.LogError("Interact marker not set for: " + transform.name); } if (UI == null) { Debug.LogError("UI not set for: " + transform.name); } else { dialogUI = UI.GetComponent <DialogUI>(); } if (dialogUI == null) { Debug.LogError("UI has no DialogUI"); } }
public void Relate() { CaseData openedCase = InvestigationManager.GetCase(); var clue1 = (ClueData)firstSpace.GetSelectedObject(); var clue2 = (ClueData)secondSpace.GetSelectedObject(); foreach (InsightData i in openedCase.insights) { if ((i.firstClue == clue1 && i.secondClue == clue2) || (i.firstClue == clue2 && i.secondClue == clue1)) { int insightIndex = openedCase.GetInsightIndexFromData(i); Files files = Files.Load(); bool added = files.GetCaseStatus().AddInsight(insightIndex); files.Save(); DialogUI.StartDialog(i.findingDialog, added, DialogType.INSIGHT); return; } } DialogUI.StartDialog(marthaData.genericNegativeAnswers[Random.Range(0, marthaData.genericNegativeAnswers.Count)]); }
IEnumerator SetDialog(DialogUI activeDUI, string text, float t) { activeDUI.Dialog = ""; activeDUI.Show(); int i = 0; foreach (char letter in text.ToCharArray()) { canSkip = false; activeDUI.Dialog += letter; if (i > 0 && Input.GetKeyDown(KeyCode.E)) { activeDUI.Dialog = ""; activeDUI.Dialog = text; } else { yield return(new WaitForSecondsRealtime(t)); } i++; } canSkip = true; }
private IEnumerator PlayConversation(List <string> dialogComponents) { conversationFinished = false; string speaker = ""; string dialog = ""; bool waitForAdvance; //Initializing all of the colors dialogUIActor1.dialogBox.color = Color.white; dialogUIActor1.dialogField.color = new Color(58.0f / 255.0f, 58.0f / 255.0f, 58.0f / 255.0f, 0.5f); dialogUIActor1.speakerField.color = new Color(58.0f / 255.0f, 58.0f / 255.0f, 58.0f / 255.0f, 0.5f); dialogUIActor2.dialogBox.color = Color.white; dialogUIActor2.dialogField.color = new Color(58.0f / 255.0f, 58.0f / 255.0f, 58.0f / 255.0f, 0.5f); dialogUIActor2.speakerField.color = new Color(58.0f / 255.0f, 58.0f / 255.0f, 58.0f / 255.0f, 0.5f); selfAnimator.SetTrigger("OpenDialog"); yield return(new WaitForSeconds(1.4f)); //Used to offset the dialog bar appearance time for (int i = 0; i < dialogComponents.Count; i++) { string currentDialog = dialogComponents[i]; print(currentDialog); string[] instructionPieces = new string[0]; if (dialogComponents[i].Split('[', ']').Count() >= 3 && dialogComponents[i].Split('[', ']')[0] == "") { instructionPieces = currentDialog.Split('[', ']')[1].Split(','); currentDialog = currentDialog.Split('[', ']')[2].Trim(); } string[] dialogPieces = currentDialog.Split(':'); if (dialogPieces.Length > 1) { speaker = dialogPieces[0]; dialog = dialogPieces[1]; } else { speaker = ""; dialog = dialogPieces[0]; } speaker = speaker.Trim(); dialog = dialog.Trim(); //Parsing instructions?? //Filler foreach (string rawInstruction in instructionPieces) { string instruction = rawInstruction.Trim(); if (instruction.Contains("Pan")) { if (instruction.Contains("Player")) { CameraControlsTopDown3D.instance.Target(ShmupGameManager.instance.player.gameObject); } else if (instruction.Contains("Focus")) { GameObject focus = GameObject.FindObjectsOfType <FocalPoint>().Where(x => x.gameObject.activeSelf).ToList()[0].gameObject; CameraControlsTopDown3D.instance.Target(focus); focus.SetActive(false); } } if (instruction.Contains("Resume Gameplay")) { print("Resuming Game"); ShmupGameManager.instance.ResumeGameplay(); } else if (instruction.Contains("Pause Game")) { print("Pausing Game"); ShmupGameManager.instance.PauseGameplay(); } } //parsing speaker DialogUI dialogUI = null; if (speaker == NAME_ACTOR_1) { //selfAnimator.SetBool("SpeakingActor1", true); //selfAnimator.SetBool("SpeakingActor2", false); dialogUIActor1.dialogBox.color = new Color(148.0f / 255.0f, 171.0f / 255.0f, 255.0f / 255.0f); dialogUIActor1.dialogField.color = new Color(58.0f / 255.0f, 58.0f / 255.0f, 58.0f / 255.0f); dialogUIActor1.speakerField.color = new Color(58.0f / 255.0f, 58.0f / 255.0f, 58.0f / 255.0f); dialogUIActor2.dialogBox.color = Color.white; dialogUIActor2.dialogField.color = new Color(58.0f / 255.0f, 58.0f / 255.0f, 58.0f / 255.0f, 0.5f); dialogUIActor2.speakerField.color = new Color(58.0f / 255.0f, 58.0f / 255.0f, 58.0f / 255.0f, 0.5f); dialogUI = dialogUIActor1; } else if (speaker == NAME_ACTOR_2) { //selfAnimator.SetBool("SpeakingActor1", false); //selfAnimator.SetBool("SpeakingActor2", true); dialogUIActor1.dialogBox.color = Color.white; dialogUIActor1.dialogField.color = new Color(58.0f / 255.0f, 58.0f / 255.0f, 58.0f / 255.0f, 0.5f); dialogUIActor1.speakerField.color = new Color(58.0f / 255.0f, 58.0f / 255.0f, 58.0f / 255.0f, 0.5f); dialogUIActor2.dialogBox.color = new Color(148.0f / 255.0f, 171.0f / 255.0f, 255.0f / 255.0f); dialogUIActor2.dialogField.color = new Color(58.0f / 255.0f, 58.0f / 255.0f, 58.0f / 255.0f); dialogUIActor2.speakerField.color = new Color(58.0f / 255.0f, 58.0f / 255.0f, 58.0f / 255.0f); dialogUI = dialogUIActor2; } else if (!(speaker == "" && dialog == "")) { throw new Exception("This dialog is not supported" + dialogComponents[i] + "/" + speaker + "/" + dialog); } //Showing dialog if (!(speaker == "" && dialog == "")) { waitForAdvance = true; dialogUI.displayDialog(dialog, speaker); yield return(null); while (!dialogUI.dialogCompleted) { if (Controls.dialogAdvanceDown()) { dialogUI.resolveDialog(); } yield return(null); } } else { waitForAdvance = false; } float autoAdvanceTimer = 0.0f; //Replace this with things in the control set while (waitForAdvance) { autoAdvanceTimer += Time.deltaTime; if (Controls.dialogAdvanceDown() || autoAdvanceTimer > AUTO_DIALOG_ADVANCE_TIME) { break; } yield return(null); } } //Resetting all of the colors dialogUIActor1.dialogBox.color = Color.white; dialogUIActor1.dialogField.color = new Color(58.0f / 255.0f, 58.0f / 255.0f, 58.0f / 255.0f, 0.5f); dialogUIActor1.speakerField.color = new Color(58.0f / 255.0f, 58.0f / 255.0f, 58.0f / 255.0f, 0.5f); dialogUIActor2.dialogBox.color = Color.white; dialogUIActor2.dialogField.color = new Color(58.0f / 255.0f, 58.0f / 255.0f, 58.0f / 255.0f, 0.5f); dialogUIActor2.speakerField.color = new Color(58.0f / 255.0f, 58.0f / 255.0f, 58.0f / 255.0f, 0.5f); selfAnimator.SetTrigger("CloseDialog"); conversationFinished = true; yield return(null); }
public void Init() { _dialogUI = Object.FindObjectOfType <DialogUI>(); _dialogUI.onClickEnter += _dialogUI_onClickEnter; }
void Awake() { Instance = this; DialogPanel.SetActive(false); }
protected void Awake() { dialogUI = GetComponent <DialogUI>(); }
private IEnumerator PlayCutscene(List <string> dialogComponents, float autoPlay = 0.0f) { string speaker = ""; string dialog = ""; bool waitForAdvance; for (int i = 0; i < dialogComponents.Count; i++) { string currentDialog = dialogComponents[i]; string[] instructionPieces = new string[0]; if (dialogComponents[i].Split('[', ']').Count() >= 3 && dialogComponents[i].Split('[', ']')[0] == "") { instructionPieces = currentDialog.Split('[', ']')[1].Split(','); currentDialog = currentDialog.Split('[', ']')[2].Trim(); } string[] dialogPieces = currentDialog.Split(':'); if (dialogPieces.Length > 1) { speaker = dialogPieces[0]; dialog = dialogPieces[1]; } else { speaker = ""; dialog = dialogPieces[0]; } speaker = speaker.Trim(); dialog = dialog.Trim(); //Parsing instructions foreach (string rawInstruction in instructionPieces) { string instruction = rawInstruction.Trim(); if (instruction.Contains("Resume Gameplay")) { print("Resuming Game"); ShmupGameManager.instance.ResumeGameplay(); } if (instruction.Contains("Show")) { if (instruction.Contains("1")) { selfAnimator.SetBool("ShowActor1", true); } if (instruction.Contains("2")) { selfAnimator.SetBool("ShowActor2", true); } if (instruction.Contains("Letterbox")) { OpenCutsceneWindow(); } } if (instruction.Contains("Hide")) { if (instruction.Contains("1")) { selfAnimator.SetBool("ShowActor1", false); } if (instruction.Contains("2")) { selfAnimator.SetBool("ShowActor2", false); } if (instruction.Contains("Letterbox")) { HideCutsceneWindow(); } } } //parsing speaker DialogUI dialogUI = null; if (speaker == NAME_ACTOR_1) { while (!dialogUIActor1.gameObject.activeSelf) { yield return(null); } selfAnimator.SetBool("SpeakingActor1", true); selfAnimator.SetBool("SpeakingActor2", false); dialogUI = dialogUIActor1; } else if (speaker == NAME_ACTOR_2) { while (!dialogUIActor2.gameObject.activeSelf) { yield return(null); } selfAnimator.SetBool("SpeakingActor1", false); selfAnimator.SetBool("SpeakingActor2", true); dialogUI = dialogUIActor2; } else if (!(speaker == "" && dialog == "")) { throw new Exception("This dialog is not supported" + dialogComponents[i] + "/" + speaker + "/" + dialog); } //Showing dialog if (!(speaker == "" && dialog == "")) { waitForAdvance = true; dialogUI.displayDialog(dialog, speaker); yield return(null); while (!dialogUI.dialogCompleted) { if (Controls.dialogAdvanceDown()) { dialogUI.resolveDialog(); } yield return(null); } } else { waitForAdvance = false; } yield return(new WaitForSeconds(0.25f)); //Replace this with things in the control set float autoAdvanceTimer = 0.0f; while (waitForAdvance) { autoAdvanceTimer += Time.deltaTime; if (Controls.dialogAdvanceDown() || (autoPlay > 0.0f && autoAdvanceTimer > autoPlay)) { break; } yield return(null); } } EndCutscene(); yield return(null); }
void Start() { ui = GetComponent <DialogUI>(); ui.enabled = false; }
//Death public void onDeathAnimationComplete() { DialogUI dui = FindObjectOfType <DialogUI>(); dui.gameOverDialog.SetActive(true); }
void Awake() { uis = GetComponentsInChildren <HudUI>(); inventory = GetComponentInChildren <InventoryUI>(); dialog = GetComponentInChildren <DialogUI>(); }
void Update() { if (planterGraine) { PlanterGraine(posGraine); planterGraine = false; } else if (placerChamp) { commencerChamp = false; farmCorner2 = SelectionBox.endPos; Debug.Log("ON CREE LA FERME"); CreeChamp(TouchToPos(farmCorner1), TouchToPos(farmCorner2), positionsChamps); placerChamp = false; } else if (commencerChamp) { corner1Selected = false; beginToSelect = true; if (SelectionBox.finishedSelecting) { DialogUI.ShowFarmPanel(2); } } else if (corner1Selected) { DialogUI.ShowFarmPanel(1); } else { if (Player_script.VerifyTouch()) { Touch touch = Player_script.ImportTouch(); if (touch.phase == TouchPhase.Began) { touchBeganTime = Time.time; } (touchFinished, timeTouchLasted, touchBeganTime) = DetectTouchDuration(touch, touchBeganTime); if (touchFinished) { if (timeTouchLasted >= longTouchTime) { farmCorner1 = touch; corner1Selected = true; } else { posChamp = ToucheUnChamp(TouchToPos(touch)); if (posChamp != Vector3.zero) { DialogUI.ShowFarmPanel(3); posGraine = posChamp; } else if (!DialogUI.panelTouched) { playerAbleToMove = true; } } } } } }