private void updateResponseBlock(DialogTreeNode currentNode)
    {
        clearResponsePanel();
        foreach (var branch in currentNode.getBranchList(dialogTree))
        {
            GameObject responseButton = createResponseButton(branch);
            responseButtonList.Add(responseButton);
        }
        GameObject endDialogButton = createEndDialogButton();

        responseButtonList.Add(endDialogButton);
    }
 private void updateResponseBlock(DialogTreeNode currentNode)
 {
     clearResponsePanel();
     foreach (var branch in currentNode.getBranchList(dialogTree))
     {
        GameObject responseButton =  createResponseButton(branch);
         responseButtonList.Add(responseButton);
         
     }
     GameObject endDialogButton = createEndDialogButton();
     responseButtonList.Add(endDialogButton);
 }