internal async void Loaded(FrameworkElement view) { // Initialize the dialog manager. this.DialogManager.Initialize(view); // Start showing dialogs. DialogTask dialogTask = null; dialogTask = this.ShowSimpleDialog(); await dialogTask; dialogTask = this.ShowMessageInWindow(); await dialogTask; dialogTask = this.ShowMessageInAdornedView(); await dialogTask; dialogTask = this.ShowLongMessageDialog(); await dialogTask; dialogTask = this.ShowLongTitleDialog(); await dialogTask; dialogTask = this.ShowAutoCancelDialog(); await dialogTask; dialogTask = this.ShowCanceledDialog(); await dialogTask; var result = await this.ShowMessageWithContentDialog(); if (result == DialogResult.Yes) { dialogTask = await this.ShowComplexDialog(); await dialogTask; } dialogTask = this.ShowDisabledButtonDialog(); await dialogTask; dialogTask = this.ShowNestedDialog(); await dialogTask; dialogTask = this.ShowDialogThatNeedsClosePermission(); await dialogTask; dialogTask = this.ShowWarningDialog(); await dialogTask; dialogTask = this.ShowExceptionDialogWithoutException(); await dialogTask; dialogTask = this.ShowSimpleExceptionDialog(); await dialogTask; dialogTask = this.ShowNestedExceptionDialog(); await dialogTask; dialogTask = this.ShowMultipleExceptionsDialog(); await dialogTask; dialogTask = this.ShowContentDialog(); await dialogTask; dialogTask = this.ShowContentWithOwnButton(); await dialogTask; }
void Start() { #region lấy các liên kết dialogTask = GameObject.Find("DialogTask").GetComponent <DialogTask>(); newItemPrefabs = (GameObject)Resources.Load("Common/PanelNewItem"); btnStorage = transform.FindChild("Btn_Storage").GetComponent <UITexture>(); starIcon = transform.FindChild("FrameObject").FindChild("Fr_star").FindChild("icon_star").GetComponent <UITexture>(); coinIcon = transform.FindChild("FrameObject").FindChild("Fr_dollar").FindChild("icon_dollar").GetComponent <UITexture>(); labelsInCommon = transform.FindChild("FrameObject").GetComponentsInChildren <UILabel>(); clockBar = transform.FindChild("FrameObject").FindChild("Fr_days").FindChild("thanh_clock").GetComponent <UITexture>(); starBar = transform.FindChild("FrameObject").FindChild("Fr_star").FindChild("thanh_star").GetComponent <UITexture>(); iconWeather = transform.FindChild("FrameObject").FindChild("Fr_weather").FindChild("icon_weather").GetComponent <UISprite>(); print(weatherDay); iconWeather.spriteName = weatherDay; if (weatherDay.Equals("nang") || weatherDay.Equals("mua") || weatherDay.Equals("tuyet")) { IconWeatherController.setScale(true); } else { IconWeatherController.setScale(false); } spriteProducts = Resources.LoadAll("Factory/Button/Images/Product"); spriteMaterials = Resources.LoadAll("Factory/Button/Images/Material"); #endregion #region timeSystem,star idDay = 1; if (isGuide && VariableSystem.mission == 7) { idDay = 7; //LotteryController.countSpin = 0; } maxTimeOfMission = MissionData.targetCommon.maxTime; if (MissionPowerUp.MoreTime) { if (maxTimeOfMission % 2 == 0) { maxTimeOfMission *= 1.5f; } else { maxTimeOfMission = maxTimeOfMission * 1.5f + 0.5f; } } targetStar = MissionData.targetCommon.targetCustomerRate; labelsInCommon[0].text = getNameDay(idDay); if (VariableSystem.language.Equals("Vietnamese")) { labelsInCommon[1].text = "Còn lại " + maxTimeOfMission.ToString() + " ngày!"; } else { labelsInCommon[1].text = (maxTimeOfMission == 1 ? "1 Day " : maxTimeOfMission.ToString() + " Days ") + "to go!"; } currentStar = 0; starBar.fillAmount = 0; #endregion #region moneySystem,diamond,new items dollar = MissionData.targetCommon.startMoney; if (MissionData.itemsInNew.Count > 0) { CallNewItem(); } labelsInCommon[2].text = DString.ConvertToMoneyString(dollar.ToString()); labelsInCommon[3].text = DString.ConvertToMoneyString(VariableSystem.diamond.ToString()); #endregion CheckItemPowerUp(); audioControl.PlayMusicInstance("Nhac nen " + (UnityEngine.Random.Range(0, 1250) % 2 + 1).ToString(), true, true, 0.23f); if (targetStar == 0) { targetStar = getMaxCustomer((int)maxTimeOfMission) * 4; } isPlayHetGio = false; //for (int i = 5; i < 36; i++) getMaxCustomer(i); }