private void Start() { if (instance != null) { Destroy(gameObject); return; } instance = this; anim = GetComponent <Animator>(); }
private void ShowText() { string textToShow = OptionsToolController.GetTextFromOptionType(this.optionType); DialogPanelController.SetTextAnimated(textToShow); }
private void Awake() { singleton = this; }
private void ShowNextDialog() { DialogPanelController.SetTextAnimated(playerDiagnosticInfo.preDialogForTheWitcher[dialogNumber]); }