private void ShowDialog(DialogFerma dialogFermaPrefab, FermaLocationPlace place) { if (dialogFermaShown) { return; } dialogFermaShown = true; dialogFerma = Instantiate(dialogFermaPrefab) as DialogFerma; dialogFerma.SetFermaLocationPlace(place); dialogFerma.singleTransform.localPosition = Vector3.zero; dialogFerma.Show(); }