Esempio n. 1
0
    private void PlaceBubble(Transform location, string dialog)
    {
        DialogBubbleCrowd newBubble = GetBubble();

        newBubble.gameObject.SetActive(false);
        if (newBubble.location != null)
        {
            closedLocations.Remove(newBubble.location);
            openLocations.Add(newBubble.location);
            newBubble.location = null;
        }

        //if (stopWhenOutOfDialog && currentDialogIndex == 0)
        //{
        //    StopCrowdDialog();
        //    return;
        //}


        newBubble.transform.position = location.position;
        openLocations.Remove(location);
        closedLocations.Add(location);
        newBubble.location = location;
        newBubble.SetText(dialog);
        newBubble.gameObject.SetActive(true);
    }
Esempio n. 2
0
    private DialogBubbleCrowd GetBubble()
    {
        DialogBubbleCrowd newBubble = dialogBubbles[currentBubbleIndex];

        currentBubbleIndex = (currentBubbleIndex + 1) % (dialogBubbles.Count);

        return(newBubble);
    }