public void CancelGame() { DialogBoxStart.SetActive(true); DialogBoxLevel.SetActive(true); DialogBoxOptions.SetActive(true); DialogBoxQuit.SetActive(true); DialogBoxNewGame.SetActive(false); DialogBoxContinue.SetActive(false); DialogBoxCancel.SetActive(false); }
public void PlayGame() { //SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1); DialogBoxStart.SetActive(false); DialogBoxLevel.SetActive(false); DialogBoxOptions.SetActive(false); DialogBoxQuit.SetActive(false); DialogBoxNewGame.SetActive(true); DialogBoxContinue.SetActive(true); DialogBoxCancel.SetActive(true); }