private void GetProcPath_List_Click(object sender, RoutedEventArgs e) { Dialog.ProcessDialog pd = new Dialog.ProcessDialog(); pd.Owner = this; if (pd.ShowDialog() == true) { bgame.ProcPath=pd.SelectedProc.ProcPath; } }
private void GetProcPath_List_Click(object sender, RoutedEventArgs e) { Dialog.ProcessDialog pd = new Dialog.ProcessDialog(); pd.Owner = this; if (pd.ShowDialog() == true) { bgame.ProcPath = pd.SelectedProc.ProcPath; } }