Esempio n. 1
0
        public void Revert_OnNonDiagonal_DoesNothing()
        {
            var puzzle = new PuzzleWithPossibleValues(new int?[][] {
                new int?[] { 1, null, null, 4 },
                new int?[] { null, null, 3, 2 },
                new int?[] { 2, null, null, null },
                new int?[] { null, null, null, null }
            });
            var rule = new DiagonalUniquenessRule();

            Assert.True(rule.TryInit(puzzle, puzzle.UniquePossibleValues));
            BitVector[,] previousPossibles = _GetPossibleValues(puzzle.Size, rule);
            var coordTracker = new CoordinateTracker(puzzle.Size);
            var coord        = new Coordinate(0, 1);
            int val          = 2;

            rule.Update(in coord, val, new CoordinateTracker(puzzle.Size));

            rule.Revert(coord, val, coordTracker);

            Assert.Equal(0, coordTracker.NumTracked);
            for (int row = 0; row < puzzle.Size; row++)
            {
                for (int col = 0; col < puzzle.Size; col++)
                {
                    Assert.Equal(
                        previousPossibles[row, col],
                        rule.GetPossibleValues(new Coordinate(row, col)));
                }
            }
        }
Esempio n. 2
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        public void Revert_RevertsSpecifiedDiagonal()
        {
            var puzzle = new PuzzleWithPossibleValues(new int?[][] {
                new int?[] { 1, null, null, 4 },
                new int?[] { null, null, 3, 2 },
                new int?[] { 2, null, null, null },
                new int?[] { null, null, null, null }
            });
            var rule = new DiagonalUniquenessRule();

            Assert.True(rule.TryInit(puzzle, puzzle.UniquePossibleValues));
            BitVector[,] initialPossibles = _GetPossibleValues(puzzle.Size, rule);
            var updatedCoordTracker = new CoordinateTracker(puzzle.Size);
            var coord = new Coordinate(2, 2);
            int val   = 4;

            rule.Update(in coord, val, updatedCoordTracker);

            var revertedCoordTracker = new CoordinateTracker(puzzle.Size);

            rule.Revert(coord, val, revertedCoordTracker);

            Assert.Equal(
                revertedCoordTracker.TrackedCoords.ToArray(),
                updatedCoordTracker.TrackedCoords.ToArray());
            for (int row = 0; row < puzzle.Size; row++)
            {
                for (int col = 0; col < puzzle.Size; col++)
                {
                    Assert.Equal(
                        initialPossibles[row, col],
                        rule.GetPossibleValues(new Coordinate(row, col)));
                }
            }
        }
Esempio n. 3
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        public void Update_OnDiagonal_UpdatesSpecifiedDiagonal()
        {
            var puzzle = new PuzzleWithPossibleValues(new int?[][] {
                new int?[] { 1, null, null, 4 },
                new int?[] { null, null, 3, 2 },
                new int?[] { 2, null, null, null },
                new int?[] { null, null, null, null }
            });
            var rule = new DiagonalUniquenessRule();

            Assert.True(rule.TryInit(puzzle, puzzle.UniquePossibleValues));
            var coordTracker = new CoordinateTracker(puzzle.Size);
            var coord        = new Coordinate(2, 2);
            int val          = 4;

            rule.Update(coord, val, coordTracker);

            Assert.Equal(
                new HashSet <Coordinate> {
                new Coordinate(1, 1), new Coordinate(3, 3)
            },
                new HashSet <Coordinate>(coordTracker.TrackedCoords.ToArray()));
            Assert.Equal(new BitVector(0b01100), rule.GetPossibleValues(new Coordinate(1, 1)));
            Assert.Equal(new BitVector(0b00110), rule.GetPossibleValues(new Coordinate(1, 2)));
            Assert.Equal(new BitVector(0b11110), rule.GetPossibleValues(new Coordinate(0, 2)));
        }
Esempio n. 4
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        public void TryInit_WithDuplicateValueInDiagonal_Fails()
        {
            var puzzle = new PuzzleWithPossibleValues(new int?[][] {
                new int?[] { 1, null, null, 4 },
                new int?[] { null, 1, 3, 2 },
                new int?[] { 2, null, null, null },
                new int?[] { null, null, null, null }
            });
            var rule = new DiagonalUniquenessRule();

            Assert.False(rule.TryInit(puzzle, puzzle.UniquePossibleValues));
        }
Esempio n. 5
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        public void CopyWithNewReference_CreatesDeepCopy()
        {
            var puzzle = new PuzzleWithPossibleValues(new int?[][] {
                new int?[] { 1, null, null, 4 },
                new int?[] { null, null, 3, 2 },
                new int?[] { 4, null, null, null },
                new int?[] { null, null, null, null }
            });
            var rule = new DiagonalUniquenessRule();

            Assert.True(rule.TryInit(puzzle, puzzle.UniquePossibleValues));

            var   puzzleCopy = new PuzzleWithPossibleValues(puzzle);
            IRule ruleCopy   = rule.CopyWithNewReference(puzzleCopy);
            int   val        = 4;
            var   coord      = new Coordinate(1, 1);

            ruleCopy.Update(coord, val, new CoordinateTracker(puzzle.Size));
            Assert.NotEqual(rule.GetPossibleValues(coord), ruleCopy.GetPossibleValues(coord));

            puzzleCopy[coord] = val;
            var secondCoord  = new Coordinate(2, 2);
            int secondVal    = 2;
            var coordTracker = new CoordinateTracker(puzzle.Size);

            ruleCopy.Update(secondCoord, secondVal, coordTracker);
            var originalCoordTracker = new CoordinateTracker(puzzle.Size);

            rule.Update(secondCoord, secondVal, originalCoordTracker);
            Assert.Equal(
                new HashSet <Coordinate> {
                new Coordinate(3, 3)
            },
                new HashSet <Coordinate>(coordTracker.TrackedCoords.ToArray()));
            Assert.Equal(
                new HashSet <Coordinate> {
                new Coordinate(1, 1), new Coordinate(3, 3)
            },
                new HashSet <Coordinate>(originalCoordTracker.TrackedCoords.ToArray()));
        }
Esempio n. 6
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        public void TryInit_ValidPuzzle_FiltersCorrectly()
        {
            var puzzle = new PuzzleWithPossibleValues(new int?[][] {
                new int?[] { 1, null, null, 4 },
                new int?[] { null, null, 3, 2 },
                new int?[] { 2, null, null, null },
                new int?[] { null, null, null, null }
            });
            var rule = new DiagonalUniquenessRule();

            Assert.True(rule.TryInit(puzzle, puzzle.UniquePossibleValues));

            var expectedBackwardPossibles = new BitVector(0b11100);
            var expectedForwardPossibles  = new BitVector(0b00110);
            var expectedOtherPossibles    = new BitVector(0b11110);

            Assert.Equal(expectedBackwardPossibles,
                         rule.GetPossibleValues(new Coordinate(0, 0)));
            Assert.Equal(expectedBackwardPossibles,
                         rule.GetPossibleValues(new Coordinate(1, 1)));
            Assert.Equal(expectedBackwardPossibles,
                         rule.GetPossibleValues(new Coordinate(2, 2)));
            Assert.Equal(expectedBackwardPossibles,
                         rule.GetPossibleValues(new Coordinate(3, 3)));
            Assert.Equal(expectedForwardPossibles,
                         rule.GetPossibleValues(new Coordinate(0, 3)));
            Assert.Equal(expectedForwardPossibles,
                         rule.GetPossibleValues(new Coordinate(1, 2)));
            Assert.Equal(expectedForwardPossibles,
                         rule.GetPossibleValues(new Coordinate(2, 1)));
            Assert.Equal(expectedForwardPossibles,
                         rule.GetPossibleValues(new Coordinate(3, 0)));
            Assert.Equal(expectedOtherPossibles,
                         rule.GetPossibleValues(new Coordinate(0, 2)));
            Assert.Equal(expectedOtherPossibles,
                         rule.GetPossibleValues(new Coordinate(1, 3)));
        }