private void OnCharacterLoaded(object diablo2File) { m_file = (Diablo2File)diablo2File; int offsetX = 0; int offsetY = 0; switch (Location) { case ItemLocation.Inventory: offsetX = 25; offsetY = 235; break; case ItemLocation.Stash: offsetX = 22; offsetY = 129; break; case ItemLocation.Cube: offsetX = 22; offsetY = 24; break; } var items = m_file.Items.GetItems(); foreach (var item in items.Where(i => i.Location == Location)) { RectItems.Add(new ItemModel { X = (item.PositionX * GridSize) + offsetX, Y = (item.PositionY * GridSize) + offsetY, Width = GridSize, Height = GridSize, Item = item }); } }
private void OnCharacterLoaded(object diablo2File) { m_file = (Diablo2File)diablo2File; CharacterName = m_file.CharacterData.CharacterName; HeroClass = m_file.CharacterData.HeroClass; Strength = m_file.Statistics.GetStatistic(CharacterStatistic.Strength); Dexterity = m_file.Statistics.GetStatistic(CharacterStatistic.Dexterity); Vitality = m_file.Statistics.GetStatistic(CharacterStatistic.Vitality); Energy = m_file.Statistics.GetStatistic(CharacterStatistic.Energy); Points = m_file.Statistics.GetStatistic(CharacterStatistic.StatsLeft); }
private bool LoadCharacterFile(string path) { bool success = false; if (string.IsNullOrEmpty(path)) { Status = "Click Open to load a character."; } else if (File.Exists(path)) { var file = new Diablo2File(path); try { file.Load(); m_file = file; FilePath = path; Title = $"Diablo 2 Hero Editor - {m_file.CharacterData.CharacterName}"; Status = "Loaded successfully"; Settings.Default.LastLoadedCharacterFile = path; Settings.Default.Save(); Mediator.NotifyColleagues(MediatorMessages.CharacterLoaded, m_file); success = true; } catch (Diablo2FileFormatException ex) { Status = $"Failed to load character file because {FileValidityReson(ex.Validity)}."; } catch (Exception ex) { Status = $"Exception occured while trying to load character file. {ex.Message}"; } } else { Status = "Failed to load character file because it doesn't exist."; } return(success); }
private void OnCharacterLoaded(object diablo2File) { m_file = (Diablo2File)diablo2File; }