IEnumerator GameOverPlayer() { while (true) { life = PlayerManager.FriendSheild; //죽은거 if (life < 0 && isDead == true) { isDead = false; Dia.GetComponent <DialogueTrigger>().TriggerDialogue(); Time.timeScale = 1f; //Wait for 4 seconds yield return(new WaitForSeconds(1)); FadeMan.GetComponent <FadeOut>().FadeToStart(); } yield return(null); } }