IEnumerator playFadeOutAnimation() { anim.Play("fade_out"); yield return(new WaitForSeconds(fade_out_duration)); Destroy(gameObject); DexterityController.DestroyObstacle(); }
IEnumerator playFadeOutAnimation() { anim.Play("fade_out"); yield return(new WaitForSeconds(fade_out_duration)); Destroy(gameObject); DexterityController.DestroyObstacle(); }