void RemoveCell(DeviceTableCell toBeRemoved)
 {
     toBeRemoved.transform.SetParent(null);
     toBeRemoved.gameObject.SetActive(false);
     Destroy(toBeRemoved.gameObject);
     //TODO: do the things with content view so it adjust it's size
 }
    // Start is called before the first frame update
    void Start()
    {
        var homeCtrl = FindObjectOfType <HomeViewCtrl>();

        backBtn.onClick.AddListener(() => {
            StopScanning();
            homeCtrl.SendViewAway(this.transform);
        });
        prototypeCell  = GetComponentInChildren <DeviceTableCell>();
        cellsContainer = prototypeCell.transform.parent;
        prototypeCell.gameObject.SetActive(false);
    }