public static void Initialize() { if (Self != null) { return; } var gameObject = new GameObject("DeviceOrientationNotifier"); Self = gameObject.AddComponent<DeviceOrientationNotifier>(); DontDestroyOnLoad(gameObject); }
public static void Initialize() { if (Self != null) { return; } var gameObject = new GameObject("DeviceOrientationNotifier"); Self = gameObject.AddComponent <DeviceOrientationNotifier>(); DontDestroyOnLoad(gameObject); }
void OnDestroy() { isAlive = false; Self = null; }