Esempio n. 1
0
 // Start is called before the first frame update
 void Start()
 {
     Debug.Log("***API*** Start!");
     _xmlHelper         = XmlHelper.Instance();
     _itemDatabase      = ItemDatabase.Instance();
     _userDatabase      = UserDatabase.Instance();
     _characterDatabase = CharacterDatabase.Instance();
     _terrainDatabase   = TerrainDatabase.Instance();
     _gameLoadHelper    = GameObject.Find("GameStarter").GetComponent <GameLoadHelper>();
     //Call UserPlayer
     //_apiGate = "GetUserPlayer";
     //_uri = String.Format(ApiPath + ApiStage + _apiGate + "?id={0}", DeviceHandler.FetchMacId());
     //StartCoroutine(GetRequest(_uri, ReadUserPlayerJson));
     ReadUserPlayerXml(DeviceHandler.FetchMacId());
 }
Esempio n. 2
0
 public UserPlayer(string userName, string description)
 {
     Id          = UnityEngine.Random.Range(0, 1999999999);
     UserName    = userName;
     Description = description;
     SoundVolume = 0.1f;
     Latitude    = 0;
     Longitude   = 0;
     Gem         = 5;
     LastLogin   = "";
     LockUntil   = "";
     LockMins    = 0;
     PRank       = 0;
     ClanId      = 0;
     ClanRank    = 0;
     FBLoggedIn  = false;
     FBid        = "Facebook";
     Gid         = "Google";
     MacId       = DeviceHandler.FetchMacId();
     GLoggedIn   = false;
     IsEnable    = true;
 }
Esempio n. 3
0
 // Start is called before the first frame update
 void Start()
 {
     DeviceHandler.DisplayTypeAndAddress();
     print(DeviceHandler.FetchMacId());
 }