public static void Initialize() { // Initialize game window, set's the Global.CurrentScreen var gameWindow = new GameWindow(Constants.GameWindowWidth, Constants.GameWindowHeight); Add(gameWindow); // Initialize map var map = new MapWindow(Constants.Map.Width, Constants.Map.Height); Add(map); map.Initialize(); // Initialize dialog window var dialogWindow = new DialogWindow(Constants.Map.Width, 6); Add(dialogWindow); // Initialize game over window var gameOverWindow = new GameOverWindow(Constants.GameWindowWidth, Constants.GameWindowHeight); Add(gameOverWindow); // Initialize inventory var inventory = new InventoryWindow(Constants.GameWindowWidth / 3, 15); Add(inventory); inventory.Initialize(); var interaction = new InteractionWindow(Constants.GameWindowWidth / 3, 7); Add(interaction); var fovWindow = new FovWindow(Constants.GameWindowWidth / 3, 12); Add(fovWindow); var developerWindow = new DeveloperWindow(Constants.Map.Width, 14) { IsVisible = false }; Add(developerWindow); IsInitialized = true; }
private void DeveloperMode_Button_Click(object sender, RoutedEventArgs e) { WindowStartupLocation = WindowStartupLocation.CenterOwner; PasswordBox passBox = new PasswordBox { Owner = this }; if (passBox.ShowDialog() == true) { DeveloperWindow developerWindow = new DeveloperWindow { Owner = this }; Hide(); developerWindow.ShowDialog(); Show(); } }
public void Init() { GameSession = new GameSession(); InputManager = new InputManager(); Parameters = new Parameters(); Parameters.WidthOrHeightChanged += UpdateSize; MessageWindow = new MessageWindow(Parameters.MessageX, Parameters.MessageY, Parameters.MessageWidth, Parameters.MessageHeight, ConWindow.BorderType.Double); BindingsWindow = new BindingsWindow(Parameters.BindingsX, Parameters.BindingsY, Parameters.BindingsWidth, Parameters.BindingsHeight, ConWindow.BorderType.Double); StatsWindow = new StatsWindow(Parameters.StatsX, Parameters.StatsY, Parameters.StatsWidth, Parameters.StatsHeight, ConWindow.BorderType.Double); LocationWindow = new LocationWindow(Parameters.LocationX, Parameters.LocationY, Parameters.LocationWidth, Parameters.LocationHeight, ConWindow.BorderType.Single); TravelWindow = new TravelWindow(Parameters.TravelX, Parameters.TravelY, Parameters.TravelWidth, Parameters.TravelHeight, ConWindow.BorderType.Double); InventoryWindow = new InventoryWindow(Parameters.InventoryX, Parameters.InventoryY, Parameters.InventoryWidth, Parameters.InventoryHeight, ConWindow.BorderType.Double); // dev DeveloperWindow = new DeveloperWindow(Parameters.DeveloperX, Parameters.DeveloperY, Parameters.DeveloperWidth, Parameters.DeveloperHeight, ConWindow.BorderType.Double, Parameters.DeveloperHeight - 2, "DEV CONSOLE", true, false); DeveloperWindow.Add("Developer window successfuly initialized."); CurrentlyFocused = FocusableWindows.MainWindow; }
private static bool TeleportPlayer(string text, DeveloperWindow window, out string output) { var args = text.Split(' '); if (args.Length != 3 || !int.TryParse(args[1], out int x) || !int.TryParse(args[2], out int y)) { output = "Invalid command arguments."; return(false); } var prevPosition = Game.Player.Position; Game.Player.MoveTowards(new Point(x, y), false); // Discover radius around player on teleport var prevRadius = Game.Player.FieldOfViewRadius; Game.Player.FieldOfViewRadius = Constants.Items.FlashlightRadius; EntityManager.RecalculatFieldOfView(Game.Player, true, true); Game.Player.FieldOfViewRadius = prevRadius; EntityManager.RecalculatFieldOfView(Game.Player, false); output = $"Teleported player from {prevPosition} to {Game.Player.Position}"; return(true); }
private static bool GetPlayerPos(string text, DeveloperWindow window, out string output) { output = $"Player pos: {Game.Player.Position}"; return(true); }
private static bool Clear(string text, DeveloperWindow window, out string output) { output = ""; window.ClearConsole(); return(true); }