Esempio n. 1
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 public DeveloperMode(DeveloperModeInfo info)
 {
     Info = info;
     FastBuild = info.FastBuild;
     FastCharge = info.FastCharge;
     DisableShroud = info.DisableShroud;
     PathDebug = info.PathDebug;
     UnlimitedPower = info.UnlimitedPower;
     BuildAnywhere = info.BuildAnywhere;
     ShowMuzzles = info.ShowMuzzles;
     ShowDebugGeometry = info.ShowDebugGeometry;
 }
Esempio n. 2
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 public DeveloperMode(DeveloperModeInfo info)
 {
     Info               = info;
     FastBuild          = info.FastBuild;
     FastCharge         = info.FastCharge;
     DisableShroud      = info.DisableShroud;
     PathDebug          = info.PathDebug;
     UnlimitedPower     = info.UnlimitedPower;
     BuildAnywhere      = info.BuildAnywhere;
     ShowCombatGeometry = info.ShowCombatGeometry;
     ShowDebugGeometry  = info.ShowDebugGeometry;
 }
Esempio n. 3
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		public DeveloperMode(DeveloperModeInfo info)
		{
			this.info = info;
			FastBuild = info.FastBuild;
			FastCharge = info.FastCharge;
			DisableShroud = info.DisableShroud;
			PathDebug = info.PathDebug;
			UnlimitedPower = info.UnlimitedPower;
			BuildAnywhere = info.BuildAnywhere;
			ShowCombatGeometry = info.ShowCombatGeometry;
			ShowDebugGeometry = info.ShowDebugGeometry;
			ShowDepthPreview = info.ShowDepthPreview;
		}
Esempio n. 4
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        public DeveloperMode(DeveloperModeInfo info)
        {
            this.info      = info;
            fastBuild      = info.FastBuild;
            fastCharge     = info.FastCharge;
            disableShroud  = info.DisableShroud;
            pathDebug      = info.PathDebug;
            unlimitedPower = info.UnlimitedPower;
            buildAnywhere  = info.BuildAnywhere;

            ShowCombatGeometry = info.ShowCombatGeometry;
            ShowDebugGeometry  = info.ShowDebugGeometry;
            ShowDepthPreview   = info.ShowDepthPreview;
            ShowActorTags      = info.ShowActorTags;
        }