public DeveloperMode(DeveloperModeInfo info) { Info = info; FastBuild = info.FastBuild; FastCharge = info.FastCharge; DisableShroud = info.DisableShroud; PathDebug = info.PathDebug; UnlimitedPower = info.UnlimitedPower; BuildAnywhere = info.BuildAnywhere; ShowMuzzles = info.ShowMuzzles; ShowDebugGeometry = info.ShowDebugGeometry; }
public DeveloperMode(DeveloperModeInfo info) { Info = info; FastBuild = info.FastBuild; FastCharge = info.FastCharge; DisableShroud = info.DisableShroud; PathDebug = info.PathDebug; UnlimitedPower = info.UnlimitedPower; BuildAnywhere = info.BuildAnywhere; ShowCombatGeometry = info.ShowCombatGeometry; ShowDebugGeometry = info.ShowDebugGeometry; }
public DeveloperMode(DeveloperModeInfo info) { this.info = info; FastBuild = info.FastBuild; FastCharge = info.FastCharge; DisableShroud = info.DisableShroud; PathDebug = info.PathDebug; UnlimitedPower = info.UnlimitedPower; BuildAnywhere = info.BuildAnywhere; ShowCombatGeometry = info.ShowCombatGeometry; ShowDebugGeometry = info.ShowDebugGeometry; ShowDepthPreview = info.ShowDepthPreview; }
public DeveloperMode(DeveloperModeInfo info) { this.info = info; fastBuild = info.FastBuild; fastCharge = info.FastCharge; disableShroud = info.DisableShroud; pathDebug = info.PathDebug; unlimitedPower = info.UnlimitedPower; buildAnywhere = info.BuildAnywhere; ShowCombatGeometry = info.ShowCombatGeometry; ShowDebugGeometry = info.ShowDebugGeometry; ShowDepthPreview = info.ShowDepthPreview; ShowActorTags = info.ShowActorTags; }