public static bool UpdateDeveloper(string newDeveloper)
        {
            bool result = true;

            if (CountDeveloper(newDeveloper) == 0)
            {
                result = 1 == DeveloperAccessor.CreateDeveloper(newDeveloper, true);
            }

            return(result);
        }
        public static int CountDeveloper(string developer)
        {
            int count = 0;

            try
            {
                count = DeveloperAccessor.CountDeveloper(developer);
            }
            catch (Exception)
            {
                throw;
            }

            return(count);
        }
        public static bool VerifyDeveloper(string oldDeveloper)
        {
            bool result = true;

            if (string.IsNullOrEmpty(oldDeveloper))
            {
                return(result);
            }
            if (CountDeveloper(oldDeveloper) == 0)
            {
                result = 1 == DeveloperAccessor.DeleteDeveloper(oldDeveloper);
            }

            return(result);
        }
        public static bool CreateDeveloper(string developer, bool admin = false)
        {
            bool result = false;

            try
            {
                result = 1 == DeveloperAccessor.CreateDeveloper(developer, admin);
            }
            catch (Exception)
            {
                throw;
            }

            return(result);
        }
        public static List <string> RetrieveDevelopers(bool active = true)
        {
            List <string> developers = null;

            try
            {
                developers = DeveloperAccessor.RetrieveDevelopers(true);
            }
            catch (Exception)
            {
                throw;
            }

            return(developers);
        }
        public static bool ApproveDeveloper(string developer)
        {
            bool result = false;

            try
            {
                DeveloperAccessor.ApproveDeveloper(developer);
                result = true;
            }
            catch (Exception)
            {
                throw;
            }

            return(result);
        }