Esempio n. 1
0
        private async Task OnSpawnVehicle(string modelName)
        {
            //TODO: Check if the model is actually a valid model.
            Model vehModel    = new Model(modelName);
            bool  modelLoaded = await vehModel.Request(1000);

            if (!modelLoaded)
            {
                ChatHelper.SendMessage("DevToolbox", $"Failed to load model {modelName}", 255, 0, 0);
                return;
            }

            Player player = new Player(PlayerId());

            Vector3 vehPosition = player.Character.Position;
            float   vehHeading  = player.Character.Heading;

            Vehicle vehToSpawn = await World.CreateVehicle(vehModel, vehPosition, vehHeading);

            Debug.WriteLine(vehToSpawn.Handle.ToString());
            player.Character.SetIntoVehicle(vehToSpawn, VehicleSeat.Driver);

            ChatHelper.SendMessage("DevToolbox", "Successfully spawned vehicle", 0, 255, 0);

            DevToolboxState state = RaceClient.Instance.States.GetState <DevToolboxState>();

            state.CarModel.Unset();
        }
Esempio n. 2
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        public void OnCarSpawn(string model)
        {
            DevToolboxState state = RC.States.GetState <DevToolboxState>();

            state.CarModel.Set(model);
        }
Esempio n. 3
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        public DevToolboxWorker()
        {
            DevToolboxState state = RaceClient.Instance.States.GetState <DevToolboxState>();

            state.CarModel.Observe((model) => GameTask(async() => await OnSpawnVehicle(model)));
        }