private void Start() { //set components navigator = GetComponent <NavMeshAgent>(); if (GetComponent <DetectionMeter>()) { detection = GetComponent <DetectionMeter>(); } if (pathParent && pathParent.GetComponent <PathController>()) { pathController = pathParent.GetComponent <PathController>(); } //set search pos lastKnownPlayerPosition = Vector3.zero; SearchPosition = Vector3.zero; //set FOV CurrentFOV = patrolFOV; //set current point to first point if (pathController && pathController.listPoints.Count > 0) { currentPathPoint = pathController.listPoints[0]; } currentListIndex = 0; //find the player if (player == null) { player = GameObject.FindGameObjectWithTag("Player"); if (player == null) { player = GameObject.FindGameObjectWithTag("Player"); if (player.transform.root.gameObject.tag == "Player") { player = player.transform.root.gameObject; } } } //check if player has detection component if (player.GetComponent <PlayerDetection>()) { playerDetection = player.GetComponent <PlayerDetection>(); playerComponents = playerDetection.components; } if (headTransform == null) { headTransform = transform; } //set state currentState = StealthState.PATROL; EnterPatrol(); }
public override void OnInspectorGUI() { DrawDefaultInspector(); //create detection meter button DetectionMeter detectionScript = (DetectionMeter)target; if (GUILayout.Button("Add Detection Meter")) { detectionScript.CreateDetectionMeter(); } }