Esempio n. 1
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 public void DestroyDetail(DetailObject detail)
 {
     this.sender.Send(NetworkPhrase.DestroyDetail, (s) =>
     {
         s.Write(detail.ID);
     });
 }
Esempio n. 2
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    static public bool EditDetailItem(int masterKey, int key, string value)
    {
        DetailObject item = Find(masterKey).Items.Find(d => d.Key == key);

        if (item == null)
        {
            return(false);
        }
        item.Value = value;
        return(true);
    }
Esempio n. 3
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    static public bool DeleteDetailItem(int masterKey, int key)
    {
        MasterObject masterItem = Find(masterKey);

        if (masterItem == null)
        {
            return(false);
        }
        DetailObject item = masterItem.Items.Find(d => d.Key == key);

        if (item == null)
        {
            return(false);
        }
        masterItem.Items.Remove(item);
        return(true);
    }
Esempio n. 4
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        public void CreateDetail(DetailObject detail)
        {
            this.sender.Send(NetworkPhrase.CreateDetail, (s) =>
            {
                bool hasShape = detail.Shape != null;

                s.Write(detail.ID);
                if (detail.Parent != null)
                    s.Write(detail.Parent.ID);
                else
                    s.Write(-1);
                s.Write(detail.Model ?? "");
                s.Write(detail.Position);
                s.Write(detail.Rotation);
                s.Write(hasShape);
                if(hasShape == true)
                {
                    var shape = (BoxShape)detail.Shape;
                    s.Write(shape.Size.TK());
                }
            });
        }
Esempio n. 5
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 public DetailInteractionEventArgs(DetailObject detail, Interaction interaction, IActor actor)
     : base(actor)
 {
     this.Detail = detail;
     this.Interaction = interaction;
 }
        private void loadDetailtoList()
        {
            detail = new List <DetailObject>();
            Contact selected = App.selectedContact;
            String  path;

            if (isLightTheme())
            {
                path = ForwardContact_Constant.PATH_ICON_LIGHT;
            }
            else
            {
                path = ForwardContact_Constant.PATH_ICON;
            }
            //DisplayName
            if (selected.DisplayName != null && selected.DisplayName != "")
            {
                DetailObject temp = new DetailObject();
                temp.IconSource = path + ForwardContact_Constant.ICON_DISPLAYNAME;
                temp.Content    = "Name: " + selected.DisplayName;
                detail.Add(temp);
            }

            //Phone
            if (selected.PhoneNumbers != null && selected.PhoneNumbers.Count() != 0)
            {
                foreach (ContactPhoneNumber acct in selected.PhoneNumbers)
                {
                    DetailObject temp = new DetailObject();
                    temp.IconSource = path + ForwardContact_Constant.ICON_PHONE;
                    temp.Content    = "Phone (" + acct.Kind + "): " + acct.PhoneNumber;
                    detail.Add(temp);
                }
            }

            //Email
            if (selected.EmailAddresses != null && selected.EmailAddresses.Count() != 0)
            {
                foreach (ContactEmailAddress acct in selected.EmailAddresses)
                {
                    DetailObject temp = new DetailObject();
                    temp.IconSource = path + ForwardContact_Constant.ICON_EMAIL;
                    temp.Content    = "Email (" + acct.Kind + "): " + acct.EmailAddress;
                    detail.Add(temp);
                }
            }

            //Account
            if (selected.Accounts != null && selected.Accounts.Count() != 0)
            {
                foreach (Account acct in selected.Accounts)
                {
                    DetailObject temp = new DetailObject();
                    temp.IconSource = path + ForwardContact_Constant.ICON_ACCOUNT;
                    temp.Content    = "Account: " + acct.Name;
                    detail.Add(temp);
                }
            }

            //Address
            if (selected.Addresses != null && selected.Addresses.Count() != 0)
            {
                foreach (ContactAddress acct in selected.Addresses)
                {
                    DetailObject temp = new DetailObject();
                    temp.IconSource = path + ForwardContact_Constant.ICON_ADDRESS;
                    temp.Content    = "Address " + "(" + acct.Kind + "): " + acct.PhysicalAddress.AddressLine1 + " " + acct.PhysicalAddress.AddressLine2 + " " + acct.PhysicalAddress.City + " "
                                      + acct.PhysicalAddress.StateProvince + " " + acct.PhysicalAddress.CountryRegion + " " + acct.PhysicalAddress.PostalCode;
                    detail.Add(temp);
                }
            }

            //Birthday
            if (selected.Birthdays != null && selected.Birthdays.Count() != 0)
            {
                foreach (DateTime acct in selected.Birthdays)
                {
                    DetailObject temp = new DetailObject();
                    temp.IconSource = path + ForwardContact_Constant.ICON_BIRTHDAY;
                    temp.Content    = "Birthday: " + acct.ToLongDateString();
                    detail.Add(temp);
                }
            }

            //Company
            if (selected.Companies != null && selected.Companies.Count() != 0)
            {
                foreach (ContactCompanyInformation acct in selected.Companies)
                {
                    DetailObject temp = new DetailObject();
                    temp.IconSource = path + ForwardContact_Constant.ICON_COMPANY;
                    temp.Content    = "Company: " + acct.CompanyName;
                    if (acct.JobTitle != "" && acct.JobTitle != null)
                    {
                        temp.Content += " (" + acct.JobTitle + ")";
                    }
                    detail.Add(temp);
                }
            }

            //Websites
            if (selected.Websites != null && selected.Websites.Count() != 0)
            {
                foreach (String acct in selected.Websites)
                {
                    DetailObject temp = new DetailObject();
                    temp.IconSource = path + ForwardContact_Constant.ICON_SIGNNIFICANT;
                    temp.Content    = "Website: " + acct;
                    detail.Add(temp);
                }
            }

            //Children
            if (selected.Children != null && selected.Children.Count() != 0)
            {
                foreach (String acct in selected.Children)
                {
                    DetailObject temp = new DetailObject();
                    temp.IconSource = path + ForwardContact_Constant.ICON_BIRTHDAY;
                    temp.Content    = "Children: " + acct;
                    detail.Add(temp);
                }
            }

            //SignificantOthers
            if (selected.SignificantOthers != null && selected.SignificantOthers.Count() != 0)
            {
                foreach (String acct in selected.SignificantOthers)
                {
                    DetailObject temp = new DetailObject();
                    temp.IconSource = path + ForwardContact_Constant.ICON_SIGNNIFICANT;
                    temp.Content    = "Significant Others: " + acct;
                    detail.Add(temp);
                }
            }

            //Notes
            if (selected.Notes != null && selected.Notes.Count() != 0)
            {
                foreach (String acct in selected.Notes)
                {
                    DetailObject temp = new DetailObject();
                    temp.IconSource = path + ForwardContact_Constant.ICON_NOTES;
                    temp.Content    = "Note: " + acct;
                    detail.Add(temp);
                }
            }

            listDetail.ItemsSource = detail;
        }
Esempio n. 7
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		private void RenderDetail(Camera cam, DetailObject detail, double time)
		{
			Matrix4 world = detail.Transform;

			Matrix4 worldViewProjection =
				world *
				cam.CreateViewMatrix() *
				cam.CreateProjectionMatrix(this.Aspect);

			GL.UniformMatrix4(this.objectShader["uWorld"], false, ref world);
			GL.UniformMatrix4(this.objectShader["uWorldViewProjection"], false, ref worldViewProjection);

			var model = this.GetModelFromName(detail.Model);
			if (model != null)
			{
				model.Render(cam, time);
			}
		}
Esempio n. 8
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		public override void UpdateFrame(IGameInputDriver input, double time)
		{
			this.fps = (int)(1.0f / time);
			this.totalTime += time;

			this.network.Dispatch();

			foreach (var proxy in this.proxies)
				proxy.Value.UpdateFrame(input, time);

			if (input.GetButtonDown(Key.Q))
			{
				this.currentTool = (this.currentTool + 1) % this.tools.Count;
			}

			if (this.player != null)
			{
				this.player.Tool = this.tools[this.currentTool].Item2;
				this.player.UpdateFrame(input, time);

				var previous = this.selectedDetail;
				this.selectedDetail = null;
				this.visibleDetails.Clear();

				var from = this.player.Eye;
				foreach (var detail in this.world.Details)
				{
					// Ignore all details without interactions.
					// How stupid was I when i forgot this?
					if (detail.Interactions.Count == 0)
						continue;

					// Check for visibility with trace
					var to = detail.WorldPosition;
					var dir = (to - from).Normalized();

					var hit = this.world.Trace(from.Jitter(), dir.Jitter(), TraceOptions.IgnoreDynamic);

					if ((hit != null) && ((hit.Body?.Tag as DetailObject) != detail))
						continue;

					var dist = (detail.WorldPosition - from).Length;
					if (dist > 3.5f) // TODO: Implement settings value
						continue;

					var center = this.player.Camera.WorldToScreen(detail.WorldPosition, this.Aspect);
					if ((center.X < -0.6) || (center.X > 0.6))
						continue;
					/*
					Maybe opt in this later, but it should decrease usability of doors.
					if ((center.Y < -1.0) || (center.Y > 1.0))
                        continue;
					*/

					this.visibleDetails.Add(detail);


					if (this.selectedDetail != null)
					{
						var currentCenter = this.player.Camera.WorldToScreen(this.selectedDetail.WorldPosition, this.Aspect).Xy.Length;

						if (currentCenter < center.Xy.Length)
							continue;
					}
					this.selectedDetail = detail;
				}
				this.visibleDetails.Remove(this.selectedDetail);

				// Reset interaction on change
				if (previous != this.selectedDetail)
					this.selectedDetailInteraction = 0;

				if (this.selectedDetail != null)
				{

					// Detail interaction selection with moues wheel.
					int c = this.selectedDetail.Interactions.Count;
					if (c > 1)
					{
						if (input.MouseWheel > 0)
							this.selectedDetailInteraction -= 1;
						if (input.MouseWheel < 0)
							this.selectedDetailInteraction += 1;

						while (this.selectedDetailInteraction < 0)
							this.selectedDetailInteraction += c;
						while (this.selectedDetailInteraction >= c)
							this.selectedDetailInteraction -= c;
					}

					// Detail interaction with Key.E
					if (input.GetButtonDown(Key.E))
					{
						if (this.selectedDetail.Interactions.Count > 0)
						{
							this.Server.TriggerInteraction(
								this.selectedDetail,
								this.selectedDetail.Interactions[this.selectedDetailInteraction]);
						}
					}
				}

			}
			lock (typeof(World))
			{
				this.world.Step((float)time, true);
			}

			this.networkUpdateCounter++;
			if (this.networkUpdateCounter > 5)
			{
				this.sender.SetPlayer(this.player.FeetPosition, this.player.BodyRotation);
				this.networkUpdateCounter = 0;
			}
		}
Esempio n. 9
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		private void CreateDetail(BinaryReader reader)
		{
			int id = reader.ReadInt32();
			int parentID = reader.ReadInt32();

			string model = reader.ReadString();
			var pos = reader.ReadVector3();
			var rot = reader.ReadQuaternion();

			Shape shape = null;
			bool hasShape = reader.ReadBoolean();
			if (hasShape == true)
			{
				var shapeSize = reader.ReadVector3();
				shape = DetailHelper.CreateShape(shapeSize);
			}

			var parent = this.world.GetDetail(parentID);

			DetailObject obj = new DetailObject(parent, id, shape);
			obj.Position = pos;
			obj.Rotation = rot;
			obj.Model = model.Length > 0 ? model : null;

			this.world.RegisterDetail(obj);
		}
Esempio n. 10
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 private List<DetailObject> GetChildren(DetailObject obj)
 {
     List<DetailObject> children = new List<DetailObject>();
     foreach (var detail in this.details)
     {
         if (detail.Parent == obj)
             children.Add(detail);
     }
     return children;
 }
Esempio n. 11
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 public void TriggerInteraction(DetailObject detail, Interaction interaction)
 {
     this.sender.Send(NetworkPhrase.TriggerInteraction, (s) =>
     {
         s.Write(detail.ID);
         s.Write(interaction.ID);
     });
 }
Esempio n. 12
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 public void UpdateDetail(DetailObject detail)
 {
     this.sender.Send(NetworkPhrase.UpdateDetail, (s) =>
     {
         s.Write(detail.ID);
         s.Write(detail.Position);
         s.Write(detail.Rotation);
     });
 }
Esempio n. 13
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 public void SetInteractions(DetailObject detail)
 {
     this.sender.Send(NetworkPhrase.SetInteractions, (s) =>
     {
         s.Write(detail.ID);
         s.Write(detail.Interactions.Count);
         foreach (var interaction in detail.Interactions)
         {
             s.Write(interaction.ID);
             s.Write(interaction.Name);
         }
     });
 }
Esempio n. 14
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        private void OnDetailRemoved(DetailObject obj)
        {
            if (this.DetailRemoved != null)
                this.DetailRemoved(this, new DetailEventArgs(obj));

            // Destroy all child objects in the object tree as well
            foreach (var child in GetChildren(obj))
            {
                this.RemoveDetail(child.ID);
            }
        }
Esempio n. 15
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 private void OnDetailCreated(DetailObject obj)
 {
     if (this.DetailCreated != null)
         this.DetailCreated(this, new DetailEventArgs(obj));
 }
Esempio n. 16
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        public void Load(Stream fs, bool leaveOpen)
        {
            // Reset whole world
            foreach (var block in blocks.ToArray())
            {
                this[block.X, block.Y, block.Z] = null;
            }

            Action<bool> assert = (b) => { if (!b) throw new InvalidDataException(); };
            using (var br = new BinaryReader(fs, Encoding.UTF8, leaveOpen))
            {
                assert(br.ReadString() == "BLOCKWORLD");
                int major = br.ReadByte();
                int minor = br.ReadByte();
                assert(major == 1);

                int typeCount = br.ReadInt32();
                Type[] types = new Type[typeCount];
                for (int i = 0; i < typeCount; i++)
                {
                    string typeName = br.ReadString();
                    types[i] = Type.GetType(typeName);
                    if (types[i] == null)
                        throw new TypeLoadException("Could not find type " + typeName);
                }

                long blockCount = br.ReadInt64();
                for (long i = 0; i < blockCount; i++)
                {
                    int x = br.ReadInt32();
                    int y = br.ReadInt32();
                    int z = br.ReadInt32();
                    Type type = types[br.ReadInt32()];

                    var block = Activator.CreateInstance(type) as Block;

                    block.Deserialize(br);

                    this[x, y, z] = block;
                }

                // Details are stored here as well
                if(minor == 1)
                {
                    int detailCount = br.ReadInt32();
                    for (int i = 0; i < detailCount; i++)
                    {
                        int id = br.ReadInt32();
                        string model = br.ReadString();
                        int parentID = br.ReadInt32();

                        var position = br.ReadVector3();
                        var rotation = br.ReadQuaternion();

                        Shape shape = null;

                        bool hasShape = br.ReadBoolean();
                        if (hasShape)
                        {
                            var size = br.ReadVector3();
                            shape = new BoxShape(size.Jitter());
                        }

                        DetailObject detail = new DetailObject(this.GetDetail(parentID), id, shape);

                        if (string.IsNullOrWhiteSpace(model) == false)
                            detail.Model = model;

                        detail.Position = position;
                        detail.Rotation = rotation;

                        this.RegisterDetail(detail);

                        int behaviourCount = br.ReadInt32();
                        for (int j = 0; j < behaviourCount; j++)
                        {
                            var typeName = br.ReadString();
                            var type = Type.GetType(typeName, true);

                            int behaviourID = br.ReadInt32();
                            bool isEnabled = br.ReadBoolean();

                            var behaviour = (Behaviour)Activator.CreateInstance(type);

                            detail.CreateBehaviour(behaviour, behaviourID, isEnabled);
                        }
                    }

                    int signalCount = br.ReadInt32();
                    for (int j = 0; j < signalCount; j++)
                    {
                        var signalDetailID = br.ReadInt32();
                        var signalBehaviourID = br.ReadInt32();
                        var signalName = br.ReadString();

                        var signal = this.GetDetail(signalDetailID).Behaviours[signalBehaviourID].Signals[signalName];

                        var slotCount = br.ReadInt32();
                        for (int k = 0; k < slotCount; k++)
                        {
                            var slotDetailID = br.ReadInt32();
                            var slotBehaviourID = br.ReadInt32();
                            var slotName = br.ReadString();

                            var slot = this.GetDetail(slotDetailID).Behaviours[slotBehaviourID].Slots[slotName];

                            signal.Connect(slot);
                        }
                    }
                }
            }
        }
Esempio n. 17
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        public void RegisterDetail(DetailObject obj)
        {
            if (this.HasDetail(obj.ID))
                throw new InvalidOperationException();

            obj.Changed += Obj_Changed;
            obj.InteractionTriggered += Obj_InterationTriggered;
            this.details.Add(obj);

            if (obj.Shape != null)
            {
                var body = new RigidBody(obj.Shape);
                body.Position = obj.WorldPosition.Jitter();
                body.Orientation = JMatrix.CreateFromQuaternion(obj.WorldRotation.Jitter());
                body.IsStatic = true;
                body.Tag = obj;
                body.EnableDebugDraw = true;
                body.Material = this.blockMaterial;
                this.detailBodies.Add(obj.ID, body);

                this.AddBody(body);

                obj.PositionChanged += (s, e) =>
                {
                    body.Position = obj.WorldPosition.Jitter();
                    body.Orientation = JMatrix.CreateFromQuaternion(obj.WorldRotation.Jitter());
                };
            }

            this.OnDetailCreated(obj);
        }
Esempio n. 18
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 public DetailEventArgs(DetailObject obj)
 {
     this.Detail = obj;
 }
Esempio n. 19
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		private void PaintDetailUI(Graphics g, Size screen, DetailObject detail, Brush background, int selection)
		{
			if (this.player == null)
				return;

			if (detail.Interactions.Count == 0)
				return;

			var screenSpace = this.player.Camera.WorldToScreen(detail.WorldPosition, this.Aspect);
			if ((screenSpace.Z < 0.0f) || (screenSpace.Z > 1.0f))
				return;

			int x = (int)(screen.Width * (0.5f + 0.5f * screenSpace.X));
			int y = (int)(screen.Height * (0.5f - 0.5f * screenSpace.Y));

			var state = g.Transform;
			g.TranslateTransform(x, y);

			var font = this.smallFont;
			RectangleF area = new RectangleF();
			var interactions = detail.Interactions.ToArray();
			for (int i = 0; i < interactions.Length; i++)
			{
				var size = g.MeasureString(interactions[i].Name, font);

				area.Width = Math.Max(size.Width, area.Width);
				area.Height += size.Height + 1;
			}

			g.FillRectangle(background, area);
			float pointer = 0.0f;
			for (int i = 0; i < interactions.Length; i++)
			{
				var text = interactions[i].Name;
				var size = g.MeasureString(text, font);

				if (i == selection)
				{
					var sel = new RectangleF(0, pointer, area.Width, size.Height);
					g.FillRectangle(Brushes.LightGreen, sel);
				}

				g.DrawString(text, font, Brushes.Black, 0, pointer);
				pointer += size.Height;
			}
			g.DrawRectangle(Pens.Black, area.X, area.Y, area.Width, area.Height);

			g.Transform = state;
		}
Esempio n. 20
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        public DetailObject CreateDetail(string model, Vector3 position, DetailObject parent = null, Shape shape = null)
        {
            var obj = new DetailObject(parent, ++this.detailCounter, shape)
            {
                Model = model,
                Position = position,
            };

            this.RegisterDetail(obj);

            return obj;
        }
Esempio n. 21
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        private DetailObject CreateDetailInstance(
			Dictionary<DetailTemplate, DetailObject> mapping,
			Dictionary<BehaviourTemplate, Behaviour> behaviours,
			DetailTemplate template,
			DetailObject parent)
        {
            Vector3 pos = Vector3.Zero;
            if (template.Position != null)
                pos = template.GetPosition();
            Shape shape = null;
            if(template.Shape != null)
            {
                shape = DetailHelper.CreateShape(template.Shape.GetSize());
            }

            DetailObject root = this.CreateDetail(template.Model, pos, parent, shape);
            if (template.Rotation != null)
                root.Rotation = template.GetRotation();

            if (template.Children != null)
            {
                foreach (var child in template.Children)
                {
                    CreateDetailInstance(mapping, behaviours, child, root);
                }
            }
            mapping.Add(template, root);

            if (template.Behaviours != null)
            {
                foreach (var behav in template.Behaviours)
                {
                    var type = Type.GetType(behav.Class);
                    if (type.IsSubclassOf(typeof(Behaviour)) == false)
                        throw new InvalidOperationException("Invalid behaviour type: " + behav.Class);
                    Behaviour behaviour = root.CreateBehaviour(type, true);
                    behaviours.Add(behav, behaviour);
                }
            }

            return root;
        }