Esempio n. 1
0
    // Use this for initialization
    void Awake()
    {
        count = 0;

        if (gameObject.name == "Hero1") {
            characterID = 0;
            player = GetComponent<Player> ();
        }
        else if (gameObject.name == "Hero2"){
            characterID = 1;
            player = GetComponent<Player> ();
        }
        else if (GetComponent<MiniCopterBlock> ()) {
            characterID = 2;
            miniCopterBlock = GetComponent<MiniCopterBlock> ();
        }
        else if (gameObject.GetComponent<TankBlock> ()) {
            characterID = 3;
            tankBlock = GetComponent<TankBlock> ();
        }
        else if (GetComponent<JumpBlock> ()) {
            characterID = 4;
            jumpBlock = GetComponent<JumpBlock> ();
        }
        else if (GetComponent<TelekineticBlock> ()) {
            characterID = 5;
            telekineticBlock = GetComponent<TelekineticBlock> ();
        }
        else if (GetComponent<SuperTelekineticBlock> ()) {
            characterID = 6;
            superTelekineticBlock = GetComponent<SuperTelekineticBlock> ();
        }
        else if (GetComponent<DestructablePlatform>()){
            characterID = 7;
            destructablePlatform = GetComponent<DestructablePlatform>();
        }
        else if (GetComponent<TurretBlock>()){
            characterID = 8;
            turretBlock = GetComponent<TurretBlock> ();
        }
        else if (GetComponent<SuperTurretBlock>()){
            characterID = 9;
            superTurretBlock = GetComponent<SuperTurretBlock> ();
        }
        else if (GetComponent<PistonButton>()){
            characterID = 10;
            pistonButton = GetComponent<PistonButton> ();
        }
        else{
            characterID = 100;
        }
    }
Esempio n. 2
0
 // Use this for initialization
 void Awake()
 {
     crumbling    = false;
     destructable = GetComponent <DestructablePlatform> ();
 }
Esempio n. 3
0
    // Use this for initialization
    void Awake()
    {
        count = 0;

        if (gameObject.name == "Hero1")
        {
            characterID = 0;
            player      = GetComponent <Player> ();
        }
        else if (gameObject.name == "Hero2")
        {
            characterID = 1;
            player      = GetComponent <Player> ();
        }
        else if (GetComponent <MiniCopterBlock> ())
        {
            characterID     = 2;
            miniCopterBlock = GetComponent <MiniCopterBlock> ();
        }
        else if (gameObject.GetComponent <TankBlock> ())
        {
            characterID = 3;
            tankBlock   = GetComponent <TankBlock> ();
        }
        else if (GetComponent <JumpBlock> ())
        {
            characterID = 4;
            jumpBlock   = GetComponent <JumpBlock> ();
        }
        else if (GetComponent <TelekineticBlock> ())
        {
            characterID      = 5;
            telekineticBlock = GetComponent <TelekineticBlock> ();
        }
        else if (GetComponent <SuperTelekineticBlock> ())
        {
            characterID           = 6;
            superTelekineticBlock = GetComponent <SuperTelekineticBlock> ();
        }
        else if (GetComponent <DestructablePlatform>())
        {
            characterID          = 7;
            destructablePlatform = GetComponent <DestructablePlatform>();
        }
        else if (GetComponent <TurretBlock>())
        {
            characterID = 8;
            turretBlock = GetComponent <TurretBlock> ();
        }
        else if (GetComponent <SuperTurretBlock>())
        {
            characterID      = 9;
            superTurretBlock = GetComponent <SuperTurretBlock> ();
        }
        else if (GetComponent <PistonButton>())
        {
            characterID  = 10;
            pistonButton = GetComponent <PistonButton> ();
        }
        else
        {
            characterID = 100;
        }
    }
Esempio n. 4
0
 // Use this for initialization
 void Awake()
 {
     crumbling = false;
     destructable = GetComponent<DestructablePlatform> ();
 }