internal void Deserialize(byte[] data, DestroyPlayerMessage expected) { var message = DestroyPlayerMessageSerializer.Default.Deserialize(data); message.PacketType.Should().Be(expected.PacketType); message.DpnidLeaving.Should().Be(expected.DpnidLeaving); message.Version.Should().Be(expected.Version); message.VersionNotUsed.Should().Be(expected.VersionNotUsed); message.Reason.Should().Be(expected.Reason); }
internal void Serialize(byte[] expected, DestroyPlayerMessage message) { DestroyPlayerMessageSerializer.Default.Serialize(message).Should().Equal(expected); }