public void Damage()
 {
     if (health-- <= 0)
     {
         destroyGameObject.Trigger();
     }
 }
Esempio n. 2
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 void Update()
 {
     if (Time.time > timeStamp + killDuration + randomDuration)
     {
         destroyGameObject.Trigger();
     }
 }
 void FixedUpdate()
 {
     if (++m_Frame > _KillTickRate)
     {
         m_Frame = 0;
         if (Vector2.Distance(transform.position, lastPost) < killDistance)
         {
             nNResetable.Trigger();
             transform.position = startPosition;
         }
     }
 }