Esempio n. 1
0
 private void OnDestroy()
 {
     if (!this.mbRemove && DestroyForTime.monDestroyEffect != null)
     {
         this.mbRemove = true;
         DestroyForTime.monDestroyEffect(base.gameObject, true);
     }
 }
Esempio n. 2
0
 private void Update()
 {
     if (Time.time - this.fStartTime > this.time)
     {
         if (DestroyForTime.monDestroyEffect != null)
         {
             this.mbRemove = true;
             DestroyForTime.monDestroyEffect(base.gameObject, true);
         }
         else
         {
             UnityEngine.Object.Destroy(base.gameObject);
         }
     }
 }