Esempio n. 1
0
 protected override void OnInstanceDestroy()
 {
     if (!Object.op_Inequality((Object)this.mListener, (Object)null))
     {
         return;
     }
     this.mListener.Listeners -= new DestroyEventListener.DestroyEvent(this.OnInstanceDestroyTrigger);
     this.mListener            = (DestroyEventListener)null;
 }
Esempio n. 2
0
 protected override void OnDestroy()
 {
     if (this.NoAutoDestruct && Object.op_Inequality((Object)this.mListener, (Object)null))
     {
         this.mListener.Listeners -= new DestroyEventListener.DestroyEvent(this.OnInstanceDestroyTrigger);
         this.mListener            = (DestroyEventListener)null;
     }
     base.OnDestroy();
 }
Esempio n. 3
0
    protected override void OnInstanceCreate()
    {
        Canvas canvas = (Canvas)this.Instance.GetComponent <Canvas>();

        if ((this.Modal || this.SystemModal) && Object.op_Inequality((Object)this.Instance, (Object)null))
        {
            if (Object.op_Equality((Object)this.Instance.GetComponent <Canvas>(), (Object)null))
            {
                GameObject gameObject = new GameObject("ModalCanvas", new System.Type[5]
                {
                    typeof(Canvas),
                    typeof(GraphicRaycaster),
                    typeof(SRPG_CanvasScaler),
                    typeof(CanvasStack),
                    typeof(TemporaryCanvas)
                });
                Canvas component = (Canvas)gameObject.GetComponent <Canvas>();
                component.set_renderMode((RenderMode)0);
                gameObject.get_gameObject().SetActive(false);
                gameObject.get_gameObject().SetActive(true);
                ((TemporaryCanvas)gameObject.GetComponent <TemporaryCanvas>()).Instance = this.Instance;
                this.mInstance.get_transform().SetParent(gameObject.get_transform(), false);
                this.mInstance = gameObject;
                canvas         = component;
            }
            this.Instance.get_transform().SetParent((Transform)null, false);
            CanvasStack component1 = (CanvasStack)this.mInstance.GetComponent <CanvasStack>();
            if (this.SystemModal)
            {
                component1.SystemModal = true;
                component1.Priority    = this.Priority;
            }
            else if (this.OverridePriority)
            {
                component1.Modal    = true;
                component1.Priority = this.Priority;
            }
            if (this.Modal || this.SystemModal)
            {
                ((Behaviour)canvas).set_enabled(false);
                ((Behaviour)canvas).set_enabled(true);
            }
        }
        this.mListener            = GameUtility.RequireComponent <DestroyEventListener>(this.mInstance);
        this.mListener.Listeners += new DestroyEventListener.DestroyEvent(this.OnInstanceDestroyTrigger);
    }
Esempio n. 4
0
    public override void OnActivate(int pinID)
    {
        switch (pinID)
        {
        case 100:
            this.OnCreatePinActive();
            break;

        case 101:
            if (Object.op_Inequality((Object)this.mListener, (Object)null))
            {
                this.mListener.Listeners -= new DestroyEventListener.DestroyEvent(this.OnInstanceDestroyTrigger);
                this.mListener            = (DestroyEventListener)null;
            }
            if (Object.op_Inequality((Object)this.Instance, (Object)null))
            {
                ((Behaviour)this).set_enabled(false);
                this.DestroyInstance();
                this.ActivateOutputLinks(2);
                break;
            }
            if (this.mResourceRequest == null)
            {
                break;
            }
            this.mResourceRequest = (LoadRequest)null;
            ((Behaviour)this).set_enabled(false);
            break;

        case 102:
            this.LoadResource();
            break;

        default:
            base.OnActivate(pinID);
            break;
        }
    }
Esempio n. 5
0
        private void SwapOut()
        {
            if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.mDummy, (UnityEngine.Object)null) || UnityEngine.Object.op_Equality((UnityEngine.Object) this.Target, (UnityEngine.Object)null))
            {
                return;
            }
            Transform transform1 = this.Target.get_transform();

            this.mDummy = new GameObject(((UnityEngine.Object) this.Target).get_name() + "(Dummy)", new System.Type[1]
            {
                typeof(DestroyEventListener)
            });
            Transform transform2 = this.mDummy.get_transform();

            transform2.SetParent(transform1.get_parent(), false);
            transform2.SetSiblingIndex(transform1.GetSiblingIndex());
            this.mDummyDestroyEvent           = (DestroyEventListener)this.mDummy.GetComponent <DestroyEventListener>();
            this.mTargetDestroyEvent          = (DestroyEventListener)this.Target.get_gameObject().AddComponent <DestroyEventListener>();
            this.mDummyDestroyEvent.Listeners = (DestroyEventListener.DestroyEvent)(go =>
            {
                this.mDummyDestroyEvent.Listeners  = (DestroyEventListener.DestroyEvent)null;
                this.mTargetDestroyEvent.Listeners = (DestroyEventListener.DestroyEvent)null;
                UnityEngine.Object.Destroy((UnityEngine.Object) this.Target);
            });
            this.mTargetDestroyEvent.Listeners = (DestroyEventListener.DestroyEvent)(go =>
            {
                this.mDummyDestroyEvent.Listeners  = (DestroyEventListener.DestroyEvent)null;
                this.mTargetDestroyEvent.Listeners = (DestroyEventListener.DestroyEvent)null;
                UnityEngine.Object.Destroy((UnityEngine.Object) this.mDummy);
            });
            transform1.SetParent((Transform)UIUtility.Pool, false);
            if (!this.Deactivate)
            {
                return;
            }
            this.Target.SetActive(false);
        }