void Start() { uim = uiMObj.GetComponent<UIManager> (); bc = bmObj.GetComponent<BuildControls> (); dc = dmObj.GetComponent<DestroyControls> (); changeMode (mode); }
// Use this for initialization void Start() { once = false; dc = dcObject.GetComponent<DestroyControls> (); ca = cameraAniObject.GetComponent<CameraAnimation> (); ch = chatHandlerObject.GetComponent<ChatHandler> (); vui = volumeUiObject.GetComponent<VolumeUI> (); introString = introLinesFile.text; char[] delimitingChars = {'\n'}; introLines = introString.Split (delimitingChars); }
// Use this for initialization void Start() { dc = dcObject.GetComponent<DestroyControls> (); oh = objectivesObj.GetComponent<ObjectiveHandler> (); whichTarget = 0; targetCount = viewObject.transform.childCount; startAni = false; finished = false; targetLocations = new Vector3[viewObject.transform.childCount + 1]; targetRotations = new Vector3[viewObject.transform.childCount + 1]; int index = 0; foreach (Transform child in viewObject.transform) { targetLocations[index] = child.position; targetRotations[index] = child.localRotation.eulerAngles; index++; } if (!canPlayAnimation) { finished = true; } }
void Start() { peh = primaryEventHandlerObj.GetComponent<PrimaryEventHandler> (); dc = destroyController.GetComponent<DestroyControls> (); statsTextPanel = statsTextObject.transform.parent.gameObject; statsTextImage = statsTextPanel.transform.GetChild (0).gameObject; objectsOfInterest = new string[2]{"Destructible", "NPC"}; prevMouseDown = true; }
void Start() { atAniFinish = false; pc = player.GetComponent<PlayerControls> (); dc = destroyControlsObj.GetComponent<DestroyControls> (); cameraAni = startAnimationObject.GetComponent<CameraAnimation> (); playedStart = false; doOnce = false; isTempLook = false; forward = this.transform.forward; updateOffset (); allowedObjs = new string[2]{"Player", "Ceiling"}; length = Mathf.Sqrt (height * height + distance * distance) - player.transform.localScale.x / 2.0f; targetRotation = Vector3.zero; }
void Start() { peh = pehObject.GetComponent<PrimaryEventHandler> (); sbb = sideButtonController.GetComponent<SidebuttonBehaviour> (); dc = dcObject.GetComponent<DestroyControls> (); }