Esempio n. 1
0
    // Update is called once per frame
    void FixedUpdate()
    {
        RD.AddForce(Targetdirection * bulletspeed, FM);

        if (gameObject.transform.position.y > 2.5 ||
            gameObject.transform.position.y < -2.5)
        {
            DS.EXDestroy();
        }
        //子彈跑出邊界時刪除子彈
    }