void Start() { //initialize addcard events AddCards_[] _add_events = new AddCards_[3]; for (int u = 0; u != 3; ++u) { _add_events[u] = new AddCards_(); _add_events[u].pro = add_rate * add_rate_sep[u]; _add_events[u].AddCardAmount = u + 1; event_pool.Add(_add_events[u]); } //initialize add destory rate events AddRate_ _adr_event = new AddRate_(); _adr_event.pro = 0.7f; event_pool.Add(_adr_event); //initialize Destory house under rate event DestoryHouseUnderRate_ _dhur_event = new DestoryHouseUnderRate_(); _dhur_event.pro = 0.05f; event_pool.Add(_dhur_event); //initialize Destory house type event DestoryHouseType_ _dht_event = new DestoryHouseType_(); _dht_event.pro = 0.05f; event_pool.Add(_dht_event); }
void Start() { //initialize addcard events AddCards_ _add_events = new AddCards_(); _add_events.pro = 0.2f; event_pool.Add(_add_events); //initialize add destory rate events AddRate_ _adr_event = new AddRate_(); _adr_event.pro = 0.7f; event_pool.Add(_adr_event); //initialize Destory house under rate event DestoryHouseUnderRate_ _dhur_event = new DestoryHouseUnderRate_(); _dhur_event.pro = 0.05f; event_pool.Add(_dhur_event); //initialize Destory house type event DestoryHouseType_ _dht_event = new DestoryHouseType_(); _dht_event.pro = 0.05f; event_pool.Add(_dht_event); }