internal DestinyCollectibleNodeDetailResponse( DestinyProfileComponent <DestinyCollectiblesComponent> collectibles, DestinyItemSetComponent collectibleItemComponents) { _collectibles = collectibles; _collectibleItemComponents = collectibleItemComponents; }
internal DestinyComponentCharacterResponse( DestinyProfileComponent <DestinyInventoryComponent> inventory, DestinyProfileComponent <DestinyCharacterComponent> character, DestinyProfileComponent <DestinyCharacterProgressionComponent> progressions, DestinyProfileComponent <DestinyCharacterRenderComponent> renderData, DestinyProfileComponent <DestinyCharacterActivitiesComponent> activities, DestinyProfileComponent <DestinyInventoryComponent> equipment, DestinyProfileComponent <DestinyKiosksComponent> kiosks, DestinyProfileComponent <DestinyPlugSetsComponent> plugSets, DestinyProfileComponent <DestinyPresentationNodesComponent> presentationNodes, DestinyProfileComponent <DestinyCharacterRecordsComponent> records, DestinyProfileComponent <DestinyCollectiblesComponent> collectibles, DestinyItemSetComponent itemComponents, СharacterUninstancedItemsComponent uninstancedItemComponents, DestinyProfileComponent <DestinyCurrenciesComponent> currencyLookups) { _inventory = inventory; _character = character; _progressions = progressions; _renderData = renderData; _activities = activities; _equipment = equipment; _kiosks = kiosks; _plugSets = plugSets; _presentationNodes = presentationNodes; _records = records; _collectibles = collectibles; _itemComponents = itemComponents; _uninstancedItemComponents = uninstancedItemComponents; _currencyLookups = currencyLookups; }
internal DestinyComponentProfileResponse( DestinyProfileComponent <ProfileDataComponent> profile, DestinyProfileComponent <VendorReceiptsDataComponent> vendorReceipts, DestinyProfileComponent <DestinyInventoryComponent> profileInventory, DestinyProfileComponent <DestinyInventoryComponent> profileCurrencies, DestinyProfileComponent <DestinyProfileProgressionComponent> profileProgression, DestinyProfileComponent <DestinyPlatformSilverComponent> platformSilver, DestinyProfileComponent <Dictionary <long, DestinyCharacterComponent> > characters, DestinyProfileComponent <Dictionary <long, DestinyInventoryComponent> > characterInventories, DestinyProfileComponent <Dictionary <long, DestinyCharacterProgressionComponent> > characterProgressions, DestinyProfileComponent <Dictionary <long, DestinyCharacterRenderComponent> > characterRenderData, DestinyProfileComponent <Dictionary <long, DestinyCharacterActivitiesComponent> > characterActivities, DestinyProfileComponent <Dictionary <long, DestinyInventoryComponent> > characterEquipment, DestinyItemSetComponent itemComponents, Dictionary <long, СharacterUninstancedItemsComponent> characterUninstancedItemComponents, DestinyProfileComponent <Dictionary <long, DestinyKiosksComponent> > characterKiosks, DestinyProfileComponent <DestinyKiosksComponent> profileKiosks, DestinyProfileComponent <Dictionary <long, DestinyCurrenciesComponent> > characterCurrencyLookups, DestinyProfileComponent <Dictionary <long, DestinyPresentationNodesComponent> > characterPresentationNodes, DestinyProfileComponent <Dictionary <long, DestinyCollectiblesComponent> > characterCollectibles, DestinyProfileComponent <DestinyProfileCollectiblesComponent> profileCollectibles, DestinyProfileComponent <Dictionary <long, DestinyCharacterRecordsComponent> > characterRecords, DestinyProfileComponent <DestinyProfileRecordsComponent> profileRecords, DestinyProfileComponent <DestinyProfileTransitoryComponent> profileTransitoryData, DestinyProfileComponent <DestinyMetricsComponent> metrics, DestinyProfileComponent <Dictionary <long, DestinyPlugSetsComponent> > characterPlugSets, DestinyProfileComponent <DestinyPlugSetsComponent> profilePlugSets) { _profile = profile; _vendorReceipts = vendorReceipts; _profileInventory = profileInventory; _profileCurrencies = profileCurrencies; _profileProgression = profileProgression; _platformSilver = platformSilver; _characters = characters; _characterInventories = characterInventories; _characterProgressions = characterProgressions; _characterRenderData = characterRenderData; _characterActivities = characterActivities; _characterEquipment = characterEquipment; _itemComponents = itemComponents; _characterUninstancedItemComponents = characterUninstancedItemComponents; _characterKiosks = characterKiosks; _profileKiosks = profileKiosks; _characterCurrencyLookups = characterCurrencyLookups; _characterPresentationNodes = characterPresentationNodes; _characterCollectibles = characterCollectibles; _profileCollectibles = profileCollectibles; _characterRecords = characterRecords; _profileRecords = profileRecords; _profileTransitoryData = profileTransitoryData; _metrics = metrics; _characterPlugSets = characterPlugSets; _profilePlugSets = profilePlugSets; }
internal DestinyVendorResponse( DestinyProfileComponent <DestinyVendorComponent> vendor, DestinyProfileComponent <DestinyVendorCategoriesComponent> categories, DestinyProfileComponent <Dictionary <uint, DestinyVendorSaleItemComponent> > sales, DestinyItemSetComponent itemComponents, DestinyProfileComponent <DestinyCurrenciesComponent> currencyLookups) { _vendor = vendor; _categories = categories; _sales = sales; _itemComponents = itemComponents; _currencyLookups = currencyLookups; }
public bool TryGetCollectibleItemComponents(out DestinyItemSetComponent data) { data = _collectibleItemComponents; return(data != null); }
public bool TryGetItemComponents(out DestinyItemSetComponent data) { data = _itemComponents; return(data != null); }