Esempio n. 1
0
 public Mod(string baseUrl, bool isSelected, DestinyInventoryItemDefinition mod,
            IEnumerable <DestinyItemCategoryDefinition> categories,
            int quantity)
     : base(baseUrl, isSelected, mod, categories)
 {
     Quantity = quantity;
 }
Esempio n. 2
0
 public Perk(string baseUrl, bool isSelected, DestinyInventoryItemDefinition plug,
             IEnumerable <DestinyItemCategoryDefinition> categories)
     : base(baseUrl, plug)
 {
     IsSelected   = isSelected;
     CategoryHash = plug.Plug.PlugCategoryHash;
     Categories   = categories;
 }
Esempio n. 3
0
        private string GetIconUrl(DestinyInventoryItemDefinition itemDefinition)
        {
            if (!itemDefinition.DisplayProperties.HasIcon)
            {
                return(string.Empty);
            }

            return(_bungie.BaseUrl + itemDefinition.DisplayProperties.Icon);
        }
Esempio n. 4
0
        private static string GetWatermarkIcon(DestinyInventoryItemDefinition itemDef)
        {
            if (itemDef.Quality.CurrentVersion < 0)
            {
                return(string.Empty);
            }

            return(itemDef.Quality.DisplayVersionWatermarkIcons.Skip(itemDef.Quality.CurrentVersion)
                   .FirstOrDefault());
        }
 public DestinyInventoryItemDefinition GetItemDefTable(string id)
 {
     using (var conn = new SQLiteConnection(dbPath))
     {
         string query = "SELECT json FROM DestinyInventoryItemDefinition WHERE id = " + id;
         DestinyInventoryItemDefinition result = conn.Query <DestinyInventoryItemDefinition>(query, id).FirstOrDefault();
         conn.Close();
         return(result);
     }
 }
Esempio n. 6
0
 public Item(DestinyInventoryItemDefinition apiItem)
 {
     Name                   = apiItem.DisplayProperties.Name;
     Description            = apiItem.DisplayProperties.Description;
     ItemTierAndDisplayName = apiItem.ItemTypeAndTierDisplayName;
     IconPath               = apiItem.DisplayProperties.Icon;
     ItemType               = apiItem.ItemType;
     ItemSubType            = apiItem.ItemSubType;
     TierType               = apiItem.Inventory.TierType;
     Statistics             = new List <ItemStatistic>();
 }
Esempio n. 7
0
 public Item(string baseUrl, DestinyItemComponent itemComponent, DestinyInventoryItemDefinition itemDef,
             DestinyInventoryBucketDefinition bucket, DestinyItemInstanceComponent instance = null,
             string overrideIconUrl = null)
 {
     Name       = itemDef.DisplayProperties.Name;
     PowerLevel = instance?.PrimaryStat?.Value ?? 0;
     Slot       = new ItemSlot(bucket);
     Tier       = itemDef.Inventory.TierType;
     ClassType  = itemDef.ClassType;
     Icon       = baseUrl + (overrideIconUrl ?? itemDef.DisplayProperties.Icon);
 }
        private IEnumerable <DestinySandboxPerkDefinition> GetModPerks(DestinyInventoryItemDefinition mod, IDictionary <uint, DestinySandboxPerkDefinition> perks)
        {
            var perkHashes = mod.Perks.Select(perk => perk.PerkHash);

            foreach (var perkHash in perkHashes)
            {
                if (perks.TryGetValue(perkHash, out var perk))
                {
                    yield return(perk);
                }
            }
        }
Esempio n. 9
0
 public Item(string baseUrl, DestinyItemComponent itemComponent, DestinyInventoryItemDefinition itemDef,
             DestinyInventoryBucketDefinition bucket, DestinyItemInstanceComponent instance = null,
             string overrideIconUrl = null, string watermark = null)
 {
     Name       = itemDef.DisplayProperties.Name;
     PowerLevel = GetPowerLevel(instance, bucket);
     Slot       = new ItemSlot(bucket);
     Tier       = itemDef.Inventory.TierType;
     ClassType  = itemDef.ClassType;
     Icon       = baseUrl + (overrideIconUrl ?? itemDef.DisplayProperties.Icon);
     if (!string.IsNullOrEmpty(watermark))
     {
         Watermark = baseUrl + watermark;
     }
 }
Esempio n. 10
0
 public Item(string baseUrl, DestinyInventoryItemDefinition itemDef,
             DestinyInventoryBucketDefinition bucket, long instanceId = 0,
             DestinyItemInstanceComponent instance = null,
             IEnumerable <Stat> stats = null,
             IEnumerable <SocketCategory> socketCategories = null)
     : base(baseUrl, itemDef)
 {
     PowerLevel       = instance?.PrimaryStat?.Value ?? 0;
     Slot             = new ItemSlot(bucket);
     Tier             = itemDef.Inventory.TierType;
     ClassType        = itemDef.ClassType;
     InstanceId       = instanceId;
     SocketCategories = socketCategories?.ToList() ?? Enumerable.Empty <SocketCategory>();
     Stats            = stats?.ToList() ?? Enumerable.Empty <Stat>();
 }
        private string BuildIconUrl(DestinyInventoryItemDefinition item)
        {
            if (!item.DisplayProperties.HasIcon)
            {
                return(string.Empty);
            }

            // The second icon in the sequence is the small icon.
            var smallIconUrl = item.DisplayProperties.IconSequences?.ElementAtOrDefault(1)
                               ?.Frames.FirstOrDefault();

            if (string.IsNullOrEmpty(smallIconUrl))
            {
                return(_baseUrl + item.DisplayProperties.Icon);
            }

            return(_baseUrl + smallIconUrl);
        }
        private ModElement LoadStat(IDictionary <uint, DestinyStatDefinition> cache, DestinyInventoryItemDefinition item)
        {
            // assume mods have 1 investment stat
            var investmentStat = item.InvestmentStats.FirstOrDefault();

            if (investmentStat == null)
            {
                return(ModElement.General);
            }

            var stat = cache[investmentStat.StatTypeHash];

            return(stat.DisplayProperties.Name switch
            {
                "Arc Cost" => ModElement.Arc,
                "Solar Cost" => ModElement.Solar,
                "Void Cost" => ModElement.Void,
                _ => ModElement.General
            });
Esempio n. 13
0
        public async Task <DestinyInventoryItemDefinition> PopulateDefinition()
        {
            Definition = await Definitions.GetInventoryItem(ItemHash);

            return(Definition);
        }