Esempio n. 1
0
        async Task ExecuteLoadDestinationsCommand()
        {
            if (IsBusy)
            {
                return;
            }

            IsBusy = true;

            try
            {
                Destinations.Clear();
                var destinations = await DestData.GetDestinationsAsync(true);

                Destinations.ReplaceRange(destinations);
            }
            catch (Exception ex)
            {
                Debug.WriteLine(ex);
                MessagingCenter.Send(new MessagingCenterAlert
                {
                    Title   = "Error",
                    Message = "Unable to load items.",
                    Cancel  = "OK"
                }, "message");
            }
            finally
            {
                IsBusy = false;
            }
        }
Esempio n. 2
0
    private bool CheckForTargetDestination()
    {
        targetDestos.Clear();

        Vector2Int startCoord = new Vector2Int((int)currentNode.GridPosition.x - lookRadius, (int)currentNode.GridPosition.y - lookRadius);
        Vector2Int endCoord   = new Vector2Int((int)currentNode.GridPosition.x + lookRadius, (int)currentNode.GridPosition.y + lookRadius);

        for (int x = startCoord.x; x < endCoord.x; x++)
        {
            for (int y = startCoord.y; y < endCoord.y; y++)
            {
                int tmpX = x;
                int tmpY = y;

                if (x < 0)
                {
                    tmpX = (int)GridController.Instance.worldSize.x - 1 + x;
                }

                if (y < 0)
                {
                    tmpY = (int)GridController.Instance.worldSize.y - 1 + y;
                }

                if (x >= (int)GridController.Instance.worldSize.x)
                {
                    tmpX = x % (int)GridController.Instance.worldSize.x;
                }

                if (y >= (int)GridController.Instance.worldSize.y)
                {
                    tmpY = y % (int)GridController.Instance.worldSize.y;
                }


                // Debug.Log(tmpX + " : " + tmpY);
                Node tmpTile = GridController.Instance.tiles[tmpX, tmpY];
                if (tmpTile.TileState == TileScript.TileStates.Trees)
                {
                    DestData tmpData = new DestData();
                    tmpData.node     = tmpTile;
                    tmpData.distance = Vector2.SqrMagnitude(new Vector2(Mathf.Abs(x - currentNode.GridPosition.x), Mathf.Abs(y - currentNode.GridPosition.y)));
                    targetDestos.Add(tmpData);
                }
            }
        }

        if (targetDestos.Count > 0)
        {
            targetDestos.Sort();
            return(true);
        }
        else
        {
            return(false);
        }
    }