public void DespawnEntity(Entity e) { lock (Entities) { // -- Add them to our personal entities list.. if (Entities.Contains(e)) // -- Enumeration.. { Entities.Remove(e); } } e.EntityMoved -= SomeoneMoved; var despawn = new DespawnPlayer { PlayerId = e.ClientId }; if (e == Entity) { return; } _client.SendPacket(despawn); }
public void InvokeDeath() { DespawnPlayer.Invoke(); }