private void bResetLevel_Click(object sender, EventArgs e)
 {
     //StaticData.EngineManager = new EngineManager(StaticData.EngineManager.Game1);
     StaticData.GameSessionMode      = SessionMode.DesignMode;
     StaticData.ManipulationGameMode = ManipulationGameMode.DragRigidMode;
     DesignerManager.InitializeEngineForDesignerWithComponents();
 }