Esempio n. 1
0
 public void SetPattern(DesignPattern pattern)
 {
     Initialize();
     if (this.Pattern != null)
     {
         Logger.Log(Logger.Level.TRACE, "Removing old pattern preview and texture.");
         GameObject.Destroy(Preview.texture);
         GameObject.Destroy(Preview);
     }
     if (pattern == null)
     {
         Logger.Log(Logger.Level.ERROR, "Pattern is null!");
     }
     this.Pattern = pattern;
     this.Name    = pattern.Name;
     if (TooltipHandler == null)
     {
         TooltipHandler = GetComponent <TooltipHandler>();
     }
     if (TooltipHandler != null)
     {
         TooltipHandler.Tooltip = this.Name;
     }
     Preview = pattern.GetPreview();
     if (ImageImage == null)
     {
         Logger.Log(Logger.Level.ERROR, "ImageImage is null!");
     }
     ImageImage.sprite = Preview;
 }
Esempio n. 2
0
 public void SetPattern(DesignPattern pattern)
 {
     if (this.Pattern != null)
     {
         GameObject.DestroyImmediate(Preview.texture);
         GameObject.DestroyImmediate(Preview);
     }
     this.Pattern      = pattern;
     this.Name         = pattern.Name;
     Preview           = pattern.GetPreview();
     ImageImage.sprite = Preview;
 }
 private void CreatePreviewSprite()
 {
     _Pattern.GetPreview();
 }