Esempio n. 1
0
    /// <summary>
    /// 反序列化一场战斗
    /// </summary>
    private void DeserializeBattleField()
    {
        if (!File.Exists(outputPath))
        {
            UnityEditor.EditorUtility.DisplayDialog("错误", "找不到战斗序列化文件,请先序列化一场战斗...", "得嘞");
            return;
        }
        battleField?.Return();
        battleField = BattleField.Create();
        using (TextReader rt = new StreamReader(outputPath))
        {
            LitJson.JsonReader jsonReader = new LitJson.JsonReader(rt);
            var dh = DeserializeHelper.Create();
            dh.ObjectDeserializeCallback = delegate(string propertyName, JsonReader reader)
            {
                if (propertyName == "battleField")
                {
                    battleField.Deserialize(reader);
                    return(true);
                }
                return(false);
            };
            //开始反序列化
            dh.Deserialize(jsonReader, true);
        }

        Debug.Log("反序列化完成");

        //对反序列化战场进行序列化
        if (battleField != null)
        {
            SerializeBattleFieldToPath(mirrorOutputPath);
        }
    }
    public void Deserialize(JsonReader jsonReader)
    {
        if (jsonReader == null)
        {
            return;
        }

        DeserializeHelper dh = DeserializeHelper.Create();

        dh.IntDeserializeCallback = IntDeserialize;
        dh.Deserialize(jsonReader, true);
    }
    /// <summary>
    /// 反序列化战场
    /// </summary>
    /// <param name="jsonReader"></param>
    public void Deserialize(JsonReader jsonReader)
    {
        if (jsonReader == null)
        {
            return;
        }

        DeserializeHelper dh = DeserializeHelper.Create();

        //反序列化对象(暂时只有地图)
        dh.ObjectDeserializeCallback = ObjectDeserialize;
        //反序列化数组(暂时只有战斗单位)
        dh.ArrayDeserializeCallback = ArrayDeserialize;
        dh.Deserialize(jsonReader, true);
    }