private void ResetSamplerHeap(bool createNewHeap) { if (samplerHeap.Heap != null) { GraphicsDevice.SamplerHeaps.RecycleObject(GraphicsDevice.NextFenceValue, samplerHeap.Heap); samplerHeap.Heap = null; } if (createNewHeap) { samplerHeap = new DescriptorHeapCache(GraphicsDevice.SamplerHeaps.GetObject()); samplerHeapOffset = 0; samplerMapping.Clear(); } descriptorHeaps[1] = samplerHeap.Heap; }
private void ResetSamplerHeap(bool createNewHeap) { if (samplerHeap.Heap != null) { currentCommandList.SamplerHeaps.Add(samplerHeap.Heap); samplerHeap.Heap = null; } if (createNewHeap) { samplerHeap = new DescriptorHeapCache(GraphicsDevice.SamplerHeaps.GetObject()); samplerHeapOffset = 0; samplerMapping.Clear(); } descriptorHeaps[1] = samplerHeap.Heap; }