public FloatState(DesStateMachine desStateMachine) { state = desStateMachine; boss = state.desScript.bossObject; prevAttack = "Die"; }
public LightBulbAttackState(DesStateMachine desStateMachine) { state = desStateMachine; boss = state.desScript.bossObject; }
public CreateLevelAttackState(DesStateMachine desStateMachine) { state = desStateMachine; boss = state.desScript.bossObject; }