Esempio n. 1
0
        // ***********************
        // Constructors
        public Field(int w, int h)
        {
            width = w;
            height = h;

            gameGrid = new int[height+1, width+1];

            blockTexture = new Texture2D[1];

            selectorTexture = new Texture2D[1];

            selectedBox = new Point(-1, -1);

            derpManager = new DerpManager();
        }
Esempio n. 2
0
        // ***********************
        // Constructors
        public Field(int w, int h)
        {
            width = w;
            height = h;

            gameGrid = new char[height, width+1];
            leftSpawners = new Spawner[height];
            rightSpawners = new Spawner[height];

            blockTexture = null;

            selectorTexture = null;

            selectedBox = new Point(-1, -1);

            derpManager = new DerpManager();

            // set the singleton (maybe a bad idea to do this, but it helps with the derps)
            if (field == null)
                field = this;
        }