public static float SampleComparisonLevelZero(DepthTexture2DResource texture, SamplerComparisonResource sampler, Vector2 texCoords, float compareValue) => throw new ShaderBuiltinException();
private float SampleMethodInner(DepthTexture2DResource depthTexture2, SamplerComparisonResource mySampler) { return(SampleComparisonLevelZero(depthTexture2, mySampler, Vector2.Zero, 0.2f)); }