public static void Reset() { SoundManager.Play(SoundManager.Clip.RESET); BrickManager.Reset(); DeprimusManager.Reset(); ball.Reset(); player.Reset(); crizatusCanvas.SetActive(false); nervosusCanvas.SetActive(false); }
private void OnTriggerEnter2D(Collider2D other) { if (!consumed && other.gameObject.tag.Equals("Ball")) { consumed = true; switch (type) { case Type.DEPRIMUS: DeprimusManager.Consume(this, 0f, () => { for (byte i = 0; i < 2; ++i) { DeprimusManager.Spawn(); } }, null); break; case Type.AGILLIUS: DeprimusManager.Consume(this, 5f, () => { GameManager.ball.speed *= 2.0f; GameManager.ball.rigidBody.velocity *= 2.0f; }, () => { GameManager.ball.speed /= 2.0f; GameManager.ball.rigidBody.velocity /= 2.0f; }); break; case Type.CRIZATUS: DeprimusManager.Consume(this, 5f, () => { ++crizatusCount; if (crizatusCount == 1) { GameManager.crizatusCanvas.SetActive(true); } }, () => { --crizatusCount; if (crizatusCount == 0) { GameManager.crizatusCanvas.SetActive(false); MainCamera.transform.localPosition = MainCamera.basePos; } }); break; case Type.DILIUS: DeprimusManager.Consume(this, 5f, () => { DeprimusManager.actualSpawnProb *= 3.0f; }, () => { DeprimusManager.actualSpawnProb /= 3.0f; }); break; case Type.CONFUSCIUS: DeprimusManager.Consume(this, 5f, () => { ++confusciusCount; if (confusciusCount == 1) { GameManager.player.isConfused = true; } }, () => { --confusciusCount; if (confusciusCount == 0) { GameManager.player.isConfused = false; } }); break; case Type.INGINIUS: DeprimusManager.Consume(this, 0f, () => { for (byte i = 0; i < 2; ++i) { DeprimusManager.SpawnOfType(Type.CHANSUS); } }, null); break; case Type.FOOLUS: DeprimusManager.Consume(this, 0f, () => { for (byte i = 0; i < 2; ++i) { DeprimusManager.SpawnOfType(Type.GHINIONUS); } }, null); break; case Type.ORDINARIUS: DeprimusManager.Consume(this, 5f, () => { ++ordinariusCount; }, () => { --ordinariusCount; if (ordinariusCount == 0) { GameManager.ball.transform.eulerAngles = Vector3.zero; GameManager.ball.rigidBody.velocity = GameManager.ball.baseVelocity * GameManager.ball.speed; } }); break; case Type.CURIOSUS: DeprimusManager.Consume(this, 5f, () => { ++curiosusCount; }, () => { --curiosusCount; if (curiosusCount == 0) { GameManager.ball.transform.eulerAngles = Vector3.zero; GameManager.ball.rigidBody.velocity = GameManager.ball.baseVelocity * GameManager.ball.speed; } }); break; case Type.DISGUSTUS: DeprimusManager.Consume(this, 5f, () => { ++disgustusCount; if (disgustusCount == 1) { GameManager.player.isDisgusted = true; GameManager.player.renderer.material.color = new Color(128 / 255f, 42 / 255f, 77 / 255f); } }, () => { --disgustusCount; if (disgustusCount == 0) { GameManager.player.isDisgusted = false; GameManager.player.renderer.material.color = new Color(1.0f, 1.0f, 1.0f); } }); break; case Type.CHANSUS: DeprimusManager.Consume(this, 0f, () => { int count = Mathf.Min(BrickManager.bricks.Count, UnityEngine.Random.Range(1, 4)); while ((count--) > 0) { BrickManager.DestroyBrick(BrickManager.bricks[UnityEngine.Random.Range(0, BrickManager.bricks.Count)]); } }, null); break; case Type.GHINIONUS: DeprimusManager.Consume(this, 0f, () => { int count = Mathf.Min(BrickManager.freePositions.Count, UnityEngine.Random.Range(1, 4)); while ((count--) > 0) { BrickManager.RecreateBrick(UnityEngine.Random.Range(0, BrickManager.freePositions.Count)); } }, null); break; case Type.FERICITUS: DeprimusManager.Consume(this, 0f, () => DeprimusManager.Reset(), null); break; case Type.HLIZATUS: DeprimusManager.Consume(this, 5f, () => { ++hlizatusCount; }, () => { --hlizatusCount; if (hlizatusCount == 0) { MainCamera.transform.localPosition = MainCamera.basePos; } }); break; case Type.OBSEDATUS: DeprimusManager.Consume(this, 5f, () => { ++obsedatusCount; if (obsedatusCount == 1) { GameManager.player.isObsessed = true; } }, () => { --obsedatusCount; if (obsedatusCount == 0) { GameManager.player.isObsessed = false; } }); break; case Type.NERVOSUS: DeprimusManager.Consume(this, 5f, () => { ++nervosusCount; if (nervosusCount == 1) { GameManager.nervosusCanvas.SetActive(true); } }, () => { --nervosusCount; if (nervosusCount == 0) { GameManager.nervosusCanvas.SetActive(false); MainCamera.transform.localPosition = MainCamera.basePos; } }); break; } } }