Esempio n. 1
0
        /// <summary>
        /// Generate a new <see cref="DepopPrepareCommand"/>.
        /// </summary>
        /// <param name="state">The voice state associated.</param>
        /// <param name="depopBuffer">The depop buffer.</param>
        /// <param name="bufferCount">The buffer count.</param>
        /// <param name="bufferOffset">The target buffer offset.</param>
        /// <param name="nodeId">The node id associated to this command.</param>
        /// <param name="wasPlaying">Set to true if the voice was playing previously.</param>
        public void GenerateDepopPrepare(Memory <VoiceUpdateState> state, Memory <float> depopBuffer, uint bufferCount, uint bufferOffset, int nodeId, bool wasPlaying)
        {
            DepopPrepareCommand command = new DepopPrepareCommand(state, depopBuffer, bufferCount, bufferOffset, nodeId, wasPlaying);

            command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);

            AddCommand(command);
        }
Esempio n. 2
0
        public uint Estimate(DepopPrepareCommand command)
        {
            Debug.Assert(_sampleCount == 160 || _sampleCount == 240);

            if (_sampleCount == 160)
            {
                return((uint)306.62f);
            }

            return((uint)293.22f);
        }
 public uint Estimate(DepopPrepareCommand command)
 {
     return(0);
 }