/// <summary> /// Creates a deep copy of 'mod'. /// </summary> /// <param name="mod">The object it makes a copy of.</param> public ManagedMod(ManagedMod mod) { /* * Info */ this.title = mod.title; this.ID = mod.ID; this.URL = mod.URL; this.Version = mod.Version; this.guid = mod.guid; this.GamePath = mod.GamePath; this.ManagedFolderName = mod.ManagedFolderName; /* * General */ this.Enabled = mod.Enabled; this.Deployed = mod.Deployed; this.Method = mod.Method; this.PreviousMethod = mod.PreviousMethod; /* * SeparateBA2 */ this.archiveName = mod.archiveName; this.CurrentArchiveName = mod.CurrentArchiveName; this.Compression = mod.Compression; this.CurrentCompression = mod.CurrentCompression; this.Format = mod.Format; this.CurrentFormat = mod.CurrentFormat; /* * SeparateBA2 Frozen */ this.Freeze = mod.Freeze; this.Frozen = mod.Frozen; this.FrozenCompression = mod.FrozenCompression; this.FrozenFormat = mod.FrozenFormat; /* * Loose */ this.LooseFiles = new List <string>(mod.LooseFiles); this.RootFolder = mod.RootFolder; this.CurrentRootFolder = mod.CurrentRootFolder; }
/// <summary> /// Convert DeploymentMethod enum to string. /// </summary> private static string GetMethodName(DeploymentMethod method) { return(Enum.GetName(typeof(DeploymentMethod), (int)method)); }