} // End RemoveUnitFromSquad() /** * Reset all game variables (except PlayerCurrentLevelName) to start a new level... */ public static void ResetGameVars() { SquadClicked = null; LevelWon = false; GameInPlay = true; GameOverReason = ""; PlayerReady = false; PathArrows = new List <GameObject>(); AllUnits = new List <Unit>(); BomberUnit = new Unit(UnitTypes["bomber"]); UnitTypeClicked = ""; UnitBoxClicked = -1; BomberDeployed = false; SquadsDeployed = new List <string>(); SpotFilled = new string[18]; SquadDeployClicked = null; LastSquadKey = "Alpha"; Stop = false; Squads = new Dictionary <string, Unit[]> { { "alpha", new Unit[SquadMaxUnits] }, { "beta", new Unit[SquadMaxUnits] }, { "omega", new Unit[SquadMaxUnits] }, }; UnitsRemaining = new Dictionary <string, int> { { "bomber", LevelConfig.NumberOfUnits["bomber"] }, { "ldu", LevelConfig.NumberOfUnits["ldu"] }, { "rifiler", LevelConfig.NumberOfUnits["rifiler"] }, { "special forces", LevelConfig.NumberOfUnits["special forces"] }, { "firefighter", LevelConfig.NumberOfUnits["firefighter"] }, { "commando", LevelConfig.NumberOfUnits["commando"] }, }; DeployingPath = new Dictionary <int, bool> (); } // End ResetGameVars()
void ReleaseDesignerOutlets() { if (NetworkUpdateButton != null) { NetworkUpdateButton.Dispose(); NetworkUpdateButton = null; } if (Authentication != null) { Authentication.Dispose(); Authentication = null; } if (BootFileLabel != null) { BootFileLabel.Dispose(); BootFileLabel = null; } if (ConfigFileLabel != null) { ConfigFileLabel.Dispose(); ConfigFileLabel = null; } if (DefaultGateway != null) { DefaultGateway.Dispose(); DefaultGateway = null; } if (DeployButton != null) { DeployButton.Dispose(); DeployButton = null; } if (DeviceType != null) { DeviceType.Dispose(); DeviceType = null; } if (EnableDHCP != null) { EnableDHCP.Dispose(); EnableDHCP = null; } if (EncryptConfig != null) { EncryptConfig.Dispose(); EncryptConfig = null; } if (Encryption != null) { Encryption.Dispose(); Encryption = null; } if (FirmwareStatus != null) { FirmwareStatus.Dispose(); FirmwareStatus = null; } if (FlashFileLabel != null) { FlashFileLabel.Dispose(); FlashFileLabel = null; } if (FreeSlots != null) { FreeSlots.Dispose(); FreeSlots = null; } if (MacAddress != null) { MacAddress.Dispose(); MacAddress = null; } if (NetworkKey != null) { NetworkKey.Dispose(); NetworkKey = null; } if (NetworkMacAddress != null) { NetworkMacAddress.Dispose(); NetworkMacAddress = null; } if (NetworkValue != null) { NetworkValue.Dispose(); NetworkValue = null; } if (Output != null) { Output.Dispose(); Output = null; } if (Passphrase != null) { Passphrase.Dispose(); Passphrase = null; } if (PrimaryDNS != null) { PrimaryDNS.Dispose(); PrimaryDNS = null; } if (RadioA != null) { RadioA.Dispose(); RadioA = null; } if (RadioB != null) { RadioB.Dispose(); RadioB = null; } if (RadioG != null) { RadioG.Dispose(); RadioG = null; } if (RadioN != null) { RadioN.Dispose(); RadioN = null; } if (ReKeyInternal != null) { ReKeyInternal.Dispose(); ReKeyInternal = null; } if (SaveConfigurationButton != null) { SaveConfigurationButton.Dispose(); SaveConfigurationButton = null; } if (SecondaryDNS != null) { SecondaryDNS.Dispose(); SecondaryDNS = null; } if (SSID != null) { SSID.Dispose(); SSID = null; } if (StaticIPAddress != null) { StaticIPAddress.Dispose(); StaticIPAddress = null; } if (SubnetMask != null) { SubnetMask.Dispose(); SubnetMask = null; } if (UpdateFirmwareButton != null) { UpdateFirmwareButton.Dispose(); UpdateFirmwareButton = null; } }
} // End OnHover() void OnClick() { // If waiting, return... if (GameVars.DeployingPath.ContainsKey(PathNumber) && GameVars.DeployingPath[PathNumber] == true) { return; } if (UICamera.currentTouchID == -1) // Only on a left-click // Determine the "Deploy" Button Clicked { string whichSquad = GameVars.SquadDeployClicked.squadName; // If Null, return. if (GameVars.SquadDeployClicked == null) { return; } // If the squad name isn't "alpha", "beta", or "omega" throw an exception... if (GameVars.Squads[whichSquad] == null) { throw new UnityException("Unknown Squad"); } // Instantiate the squad's units... if (GameVars.Squads[whichSquad].Length > 0) { DeployButton src = GameObject.Find("BuildSquad" + FirstLetterToUpper(whichSquad) + "/DeploySquad").GetComponent <DeployButton>(); src.UnitFactory(PathNumber, GameVars.Squads[whichSquad], new Vector3(gameObject.transform.position.x - .1f, gameObject.transform.position.y, gameObject.transform.position.z), new Quaternion(0, 0, 0, 0)); // Disable the deploy button now, GameVars.SquadDeployClicked.GetComponent <UIImageButton>().isEnabled = false; // Re-enable all + buttons foreach (GameObject go in GameObject.FindGameObjectsWithTag("plusButton")) { if (disabled.IndexOf(go.GetComponent <UIImageButton>()) < 0) { go.GetComponent <UIImageButton>().isEnabled = true; } } // Now hide the "Select A Path" Sprite... NGUITools.SetActive(selectText, false); } int squadStartI = 0; switch (whichSquad) { case "alpha": squadStartI = 1; break; case "beta": squadStartI = 7; break; case "omega": squadStartI = 13; break; } // Now disable the add buttons for this squad for (int i = squadStartI; i <= GameVars.SquadMaxUnits + squadStartI - 1; i++) { UIImageButton plusButton = GameObject.Find("AddUnit" + i).GetComponent <UIImageButton>(); if (plusButton.disabledSprite == "AddUnit") { plusButton.disabledSprite = "NoAdd"; } plusButton.isEnabled = false; disabled.Add(plusButton); } // Now hide the Arrows... foreach (GameObject g in GameVars.PathArrows) { NGUITools.SetActive(g, false); } // Indicate that this squad was deployed GameVars.SquadsDeployed.Add(whichSquad); Console.Push(GameVars.UCFirst(whichSquad) + " squad has been deployed"); wait.spriteName = "SelectAPath"; wait.MakePixelPerfect(); wait.MarkAsChanged(); } // End if left click } // End OnClick