private void PlayDeployAnimation(int speed) { try { if (speed < 0) { DeployAnimation[deployAnimationName].time = DeployAnimation[deployAnimationName].length; if (unfoldAnimationName != "") { UnfoldAnimation[unfoldAnimationName].time = UnfoldAnimation[unfoldAnimationName].length; } } DeployAnimation[deployAnimationName].speed = speed; DeployAnimation.Play(deployAnimationName); if (unfoldAnimationName != "") { UnfoldAnimation[unfoldAnimationName].speed = speed; UnfoldAnimation.Play(unfoldAnimationName); } } catch (Exception) { print("[WARP] ERROR IN PlayDeployAnimation"); } }
private void PlayDeployAnimation(int speed) { if (speed < 0) { DeployAnimation[deployAnimationName].time = DeployAnimation[deployAnimationName].length; } DeployAnimation[deployAnimationName].speed = speed; DeployAnimation.Play(deployAnimationName); }
public void ReverseDeployAnimation(int speed = -1) { if (secondaryAnimationName != "") { SecondaryAnimation.Stop(secondaryAnimationName); } DeployAnimation[deployAnimationName].time = DeployAnimation[deployAnimationName].length; DeployAnimation[deployAnimationName].speed = speed; DeployAnimation.Play(deployAnimationName); }
public void DeflateLifeboat(int speed) { print("Deflating"); DeployAnimation[deployAnimationName].time = DeployAnimation[deployAnimationName].length; DeployAnimation[deployAnimationName].speed = speed; DeployAnimation.Play(deployAnimationName); HatchAnimation[hatchAnimationName].speed = speed; HatchAnimation.Play(hatchAnimationName); part.CrewCapacity = 0; }
public override void OnStart(StartState state) { DeployAnimation.wrapMode = WrapMode.ClampForever; DeployAnimation.Play(deployAnimationName); DeployAnimation[deployAnimationName].normalizedTime = isDeployed ? targetInflationPercentage : 0f; UpdateEvents(); base.OnStart(state); }
public void DeflateAirbags() { if (isDeployed) { isDeployed = false; DeployAnimation[deployAnimationName].speed = -.25f; DeployAnimation[deployAnimationName].time = DeployAnimation[deployAnimationName].length; DeployAnimation.Play(deployAnimationName); ToggleEvent("DeflateAirbags", false); Events["RechargeAirbags"].active = true; } }
private void PlayDeployAnimation(int speed) { if (speed < 0) { if (activeAnimationName != "") { ActiveAnimation.Stop(activeAnimationName); } DeployAnimation[deployAnimationName].time = DeployAnimation[deployAnimationName].length; } DeployAnimation[deployAnimationName].speed = speed; DeployAnimation.Play(deployAnimationName); }
public void InflateAirbags() { if (!isDeployed) { if (isCharged || _state == StartState.Editor) { isCharged = false; isDeployed = true; DeployAnimation[deployAnimationName].speed = 1; DeployAnimation.Play(deployAnimationName); ToggleEvent("DeflateAirbags", true); ToggleEvent("InflateAirbags", false); } } }
private void PlayDeployAnimation(int speed) { try { if (speed < 0) { DeployAnimation[deployAnimationName].time = DeployAnimation[deployAnimationName].length; } DeployAnimation[deployAnimationName].speed = speed; DeployAnimation.Play(deployAnimationName); } catch (Exception) { print("[WSXWARP] ERROR IN PlayDeployAnimation"); } }
private void PlayDeployAnimation(int speed = 1) { print("Inflating"); DeployAnimation[deployAnimationName].speed = speed; DeployAnimation.Play(deployAnimationName); HatchAnimation[hatchAnimationName].speed = speed; HatchAnimation.Play(hatchAnimationName); isDeployed = true; part.CrewCapacity = 1; ToggleEvent("InflateLifeboat", false); ToggleEvent("DeployKickstand", true); if (!isUnsealed) { AddResources(); isUnsealed = true; } }
private void RetractStart(float speed = 1f) { if (_retractAnimationPresent) { if (_deployAnimationPresent && DeployAnimation.IsPlaying(deployAnimationName)) { DeployAnimation.Stop(deployAnimationName); } CurrentState = State.Retracting; PlayAnimation(RetractAnimation, retractAnimationName, speed * retractSpeed); } else if (_deployAnimationPresent) { CurrentState = State.Retracting; PlayAnimation(DeployAnimation, deployAnimationName, speed * retractSpeed * -1); } else { RetractEnd(); } }
private void PlayDeployAnimation(int speed = 1) { DeployAnimation[deployAnimationName].speed = speed; DeployAnimation.Play(deployAnimationName); SetDragState(1f); }
public void Update() { if (!HighLogic.LoadedSceneIsFlight) { return; } try { switch (CurrentState) { // System is inactive, and playing the inactive animation if present case State.Inactive: if (ConvertersEnabled()) { if (waitForComplete) { DeployWait(); } else { DeployStart(); } } break; // System is inactive, but waiting for the animation to end before deploying case State.InactiveWaiting: if (!waitForComplete || !_inactiveAnimationPresent) { this.LogError( "Invalid state! waitForComplete not enabled or inactive animation not present."); CurrentState = State.Inactive; } else if (!ConvertersEnabled()) { RetractEnd(); } else if (!InactiveAnimation.IsPlaying(inactiveAnimationName)) { DeployStart(); } break; // System is deploying case State.Deploying: if (!_deployAnimationPresent) { this.LogError("Invalid state! Deploying without an animation present."); CurrentState = State.Active; } else if (!ConvertersEnabled()) { RetractStart(); } else if (!DeployAnimation.IsPlaying(deployAnimationName)) { DeployEnd(); } break; // System is active, and playing the active animation if present case State.Active: if (!ConvertersEnabled()) { if (waitForComplete) { RetractWait(); } else { RetractStart(); } } break; // System is active, but waiting for the animation to finish before retracting case State.ActiveWaiting: if (!waitForComplete || !_activeAnimationPresent) { this.LogError( "Invalid state! waitForComplete not enabled or active animation not present."); CurrentState = State.Active; } else if (ConvertersEnabled()) { DeployEnd(); } else if (!ActiveAnimation.IsPlaying(activeAnimationName)) { RetractStart(); } break; // System is retracting case State.Retracting: if (!_retractAnimationPresent && !_deployAnimationPresent) { this.LogError("Invalid state! Retracting without an animation present."); CurrentState = State.Inactive; } else if (ConvertersEnabled()) { DeployStart(); } else if (_retractAnimationPresent) { if (!RetractAnimation.IsPlaying(retractAnimationName)) { RetractEnd(); } } else if (_deployAnimationPresent) { if (!DeployAnimation.IsPlaying(deployAnimationName)) { RetractEnd(); } } break; default: throw new ArgumentOutOfRangeException(); } } catch (Exception e) { this.LogException("Failed to update animation module", e); } }