void IDiplomaticTermManagement.ApplyEffects()
    {
        Diagnostics.Assert(base.Definition is DiplomaticTermResourceExchangeDefinition);
        Diagnostics.Assert(base.EmpireWhichProvides != null && base.EmpireWhichReceives != null);
        Diagnostics.Assert(base.EmpireWhichProvides.Index != base.EmpireWhichReceives.Index);
        DepartmentOfTheTreasury agency  = base.EmpireWhichProvides.GetAgency <DepartmentOfTheTreasury>();
        DepartmentOfTheTreasury agency2 = base.EmpireWhichReceives.GetAgency <DepartmentOfTheTreasury>();

        Diagnostics.Assert(agency != null && agency2 != null);
        if (this.BufferedAmount > 0f && this.BufferedAmount >= this.Amount)
        {
            this.BufferedAmount = 0f;
        }
        else if (!agency.TryTransferResources(base.EmpireWhichProvides, this.ResourceName, -this.Amount))
        {
            Diagnostics.LogError("DiplomaticTermResourceExchange.ApplyEffect failed, can't debit the empire which provides the term (resource: {0} amount: {1})", new object[]
            {
                this.ResourceName,
                -this.Amount
            });
            return;
        }
        if (!agency2.TryTransferResources(base.EmpireWhichReceives, this.ResourceName, this.Amount))
        {
            Diagnostics.LogError("DiplomaticTermResourceExchange.ApplyEffect failed, can't credt the empire which receive the term (resource: {0} amount: {1})", new object[]
            {
                this.ResourceName,
                this.Amount
            });
            return;
        }
    }
Esempio n. 2
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 public void ExecuteTransferResource(BoosterEffect effect)
 {
     if (effect.Transfer == null)
     {
         return;
     }
     for (int i = 0; i < effect.Transfer.Length; i++)
     {
         BoosterEffect.TransferResource transferResource = effect.Transfer[i];
         if (string.IsNullOrEmpty(transferResource.ResourceName))
         {
             Diagnostics.LogWarning("Booster '{0}': Transfer number {1} resource name is null or empty.", new object[]
             {
                 this.BoosterDefinition.Name,
                 i
             });
         }
         else
         {
             DepartmentOfTheTreasury agency = this.empire.GetAgency <DepartmentOfTheTreasury>();
             if (agency != null)
             {
                 agency.TryTransferResources(this.Context, transferResource.ResourceName, (float)transferResource.Amount);
             }
         }
     }
 }
Esempio n. 3
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    void IDiplomaticContractManagement.SetDiplomaticState(DiplomaticContractState destinationState)
    {
        DiplomaticContractState state   = this.State;
        IGameService            service = Services.GetService <IGameService>();

        Diagnostics.Assert(service != null);
        global::Game game = service.Game as global::Game;

        Diagnostics.Assert(game != null);
        this.TurnAtTheBeginningOfTheState = game.Turn;
        if (destinationState == DiplomaticContractState.Proposed && this.EmpireWhichProposes.IsControlledByAI && !this.EmpireWhichReceives.IsControlledByAI)
        {
            for (int i = this.terms.Count - 1; i >= 0; i--)
            {
                DiplomaticTermResourceExchange diplomaticTermResourceExchange = this.terms[i] as DiplomaticTermResourceExchange;
                if (diplomaticTermResourceExchange != null && diplomaticTermResourceExchange.EmpireWhichProvides.Index == this.EmpireWhichProposes.Index)
                {
                    DepartmentOfTheTreasury agency = diplomaticTermResourceExchange.EmpireWhichProvides.GetAgency <DepartmentOfTheTreasury>();
                    if (agency.TryTransferResources(diplomaticTermResourceExchange.EmpireWhichProvides, diplomaticTermResourceExchange.ResourceName, -diplomaticTermResourceExchange.Amount))
                    {
                        float num;
                        agency.TryGetResourceStockValue(diplomaticTermResourceExchange.EmpireWhichProvides, diplomaticTermResourceExchange.ResourceName, out num, false);
                        Diagnostics.Log("ELCP {0} with {1} Buffering Resource {2} {3}, providerstock2: {4}", new object[]
                        {
                            diplomaticTermResourceExchange.EmpireWhichProvides,
                            diplomaticTermResourceExchange.EmpireWhichReceives,
                            diplomaticTermResourceExchange.ResourceName,
                            diplomaticTermResourceExchange.Amount,
                            num
                        });
                        diplomaticTermResourceExchange.BufferedAmount = diplomaticTermResourceExchange.Amount;
                    }
                }
            }
        }
        if (destinationState == DiplomaticContractState.Negotiation || destinationState == DiplomaticContractState.Refused || destinationState == DiplomaticContractState.Ignored)
        {
            for (int j = this.terms.Count - 1; j >= 0; j--)
            {
                DiplomaticTermResourceExchange diplomaticTermResourceExchange2 = this.terms[j] as DiplomaticTermResourceExchange;
                if (diplomaticTermResourceExchange2 != null && diplomaticTermResourceExchange2.BufferedAmount > 0f)
                {
                    DepartmentOfTheTreasury agency2 = diplomaticTermResourceExchange2.EmpireWhichProvides.GetAgency <DepartmentOfTheTreasury>();
                    agency2.TryTransferResources(diplomaticTermResourceExchange2.EmpireWhichProvides, diplomaticTermResourceExchange2.ResourceName, diplomaticTermResourceExchange2.BufferedAmount);
                    float num2;
                    agency2.TryGetResourceStockValue(diplomaticTermResourceExchange2.EmpireWhichProvides, diplomaticTermResourceExchange2.ResourceName, out num2, false);
                    Diagnostics.Log("ELCP {0} with {1} UnBuffering Resource {2} {3} {4}, providerstock2: {5}", new object[]
                    {
                        diplomaticTermResourceExchange2.EmpireWhichProvides,
                        diplomaticTermResourceExchange2.EmpireWhichReceives,
                        diplomaticTermResourceExchange2.ResourceName,
                        diplomaticTermResourceExchange2.BufferedAmount,
                        diplomaticTermResourceExchange2.Amount,
                        num2
                    });
                    diplomaticTermResourceExchange2.BufferedAmount = 0f;
                }
            }
        }
        if (state == DiplomaticContractState.Proposed && destinationState == DiplomaticContractState.Negotiation)
        {
            global::Empire empireWhichProposes = this.EmpireWhichProposes;
            this.EmpireWhichProposes = this.EmpireWhichReceives;
            this.EmpireWhichReceives = empireWhichProposes;
            float empireWhichProposesEmpirePointInvestment = this.EmpireWhichProposesEmpirePointInvestment;
            this.EmpireWhichProposesEmpirePointInvestment = this.EmpireWhichReceivesEmpirePointInvestment;
            this.EmpireWhichReceivesEmpirePointInvestment = empireWhichProposesEmpirePointInvestment;
            for (int k = this.terms.Count - 1; k >= 0; k--)
            {
                DiplomaticTerm diplomaticTerm = this.terms[k];
                Diagnostics.Assert(diplomaticTerm != null);
                if (!diplomaticTerm.CanApply(this, new string[0]))
                {
                    this.terms.RemoveAt(k);
                }
            }
            int contractRevisionNumber = this.ContractRevisionNumber;
            this.ContractRevisionNumber = contractRevisionNumber + 1;
        }
        if (destinationState == DiplomaticContractState.Signed)
        {
            this.ApplyTerms();
        }
        Diagnostics.Log("Contract {0} pass from state {1} to state {2}.", new object[]
        {
            this.GUID,
            this.State,
            destinationState
        });
        this.State = destinationState;
        this.OnDiplomaticContractChange();
    }